Problem Based Learning in the Digital Age: A Case Study on Digital Entertainment

Janet Aisbett, Greg Gibbon. Problem Based Learning in the Digital Age: A Case Study on Digital Entertainment. In Kinshuk, Demetrios G. Sampson, Pedro T. IsaĆ­as, editors, Cognition and Exploratory Learning in Digital Age (CELDA 04), Proceedings of the IADIS International Conference, Lisbon, Portugal, 15-17 December 2004. pages 189-194, IADIS, 2004.

Abstract

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