Alessandra Antonaci, Roland Klemke, Johan Lataster, Karel Kreijns, Marcus Specht. Gamification of MOOCs Adopting Social Presence and Sense of Community to Increase User's Engagement: An Experimental Study. In Maren Scheffel, Julien Broisin, Viktoria Pammer-Schindler, Andri Ioannou, Jan Schneider 0001, editors, Transforming Learning with Meaningful Technologies - 14th European Conference on Technology Enhanced Learning, EC-TEL 2019, Delft, The Netherlands, September 16-19, 2019, Proceedings. Volume 11722 of Lecture Notes in Computer Science, pages 172-186, Springer, 2019. [doi]
@inproceedings{AntonaciKLKS19, title = {Gamification of MOOCs Adopting Social Presence and Sense of Community to Increase User's Engagement: An Experimental Study}, author = {Alessandra Antonaci and Roland Klemke and Johan Lataster and Karel Kreijns and Marcus Specht}, year = {2019}, doi = {10.1007/978-3-030-29736-7_13}, url = {https://doi.org/10.1007/978-3-030-29736-7_13}, researchr = {https://researchr.org/publication/AntonaciKLKS19}, cites = {0}, citedby = {0}, pages = {172-186}, booktitle = {Transforming Learning with Meaningful Technologies - 14th European Conference on Technology Enhanced Learning, EC-TEL 2019, Delft, The Netherlands, September 16-19, 2019, Proceedings}, editor = {Maren Scheffel and Julien Broisin and Viktoria Pammer-Schindler and Andri Ioannou and Jan Schneider 0001}, volume = {11722}, series = {Lecture Notes in Computer Science}, publisher = {Springer}, isbn = {978-3-030-29736-7}, }