BLASTNEL: Collision Sensation Display for Virtual Reality Games Using Highly Compressed Air

Takahiro Arai, Akifumi Inoue. BLASTNEL: Collision Sensation Display for Virtual Reality Games Using Highly Compressed Air. In Artur Lugmayr, Martin Masek, Mark Reynolds, Margot Brereton, editors, OZCHI'19: 31st Australian Conference on Human-Computer-Interaction, Fremantle, WA, Australia, December, 2-5, 2019. pages 572-576, ACM, 2019. [doi]

@inproceedings{AraiI19,
  title = {BLASTNEL: Collision Sensation Display for Virtual Reality Games Using Highly Compressed Air},
  author = {Takahiro Arai and Akifumi Inoue},
  year = {2019},
  doi = {10.1145/3369457.3369534},
  url = {https://doi.org/10.1145/3369457.3369534},
  researchr = {https://researchr.org/publication/AraiI19},
  cites = {0},
  citedby = {0},
  pages = {572-576},
  booktitle = {OZCHI'19: 31st Australian Conference on Human-Computer-Interaction, Fremantle, WA, Australia, December, 2-5, 2019},
  editor = {Artur Lugmayr and Martin Masek and Mark Reynolds and Margot Brereton},
  publisher = {ACM},
  isbn = {978-1-4503-7696-9},
}