Takahiro Arai, Akifumi Inoue. BLASTNEL: Collision Sensation Display for Virtual Reality Games Using Highly Compressed Air. In Artur Lugmayr, Martin Masek, Mark Reynolds, Margot Brereton, editors, OZCHI'19: 31st Australian Conference on Human-Computer-Interaction, Fremantle, WA, Australia, December, 2-5, 2019. pages 572-576, ACM, 2019. [doi]
@inproceedings{AraiI19, title = {BLASTNEL: Collision Sensation Display for Virtual Reality Games Using Highly Compressed Air}, author = {Takahiro Arai and Akifumi Inoue}, year = {2019}, doi = {10.1145/3369457.3369534}, url = {https://doi.org/10.1145/3369457.3369534}, researchr = {https://researchr.org/publication/AraiI19}, cites = {0}, citedby = {0}, pages = {572-576}, booktitle = {OZCHI'19: 31st Australian Conference on Human-Computer-Interaction, Fremantle, WA, Australia, December, 2-5, 2019}, editor = {Artur Lugmayr and Martin Masek and Mark Reynolds and Margot Brereton}, publisher = {ACM}, isbn = {978-1-4503-7696-9}, }