Limitations of using real-world, public servers to estimate jitter tolerance of first person shooter games

Grenville J. Armitage, Lawrence Stewart. Limitations of using real-world, public servers to estimate jitter tolerance of first person shooter games. In Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology, 2004, Singapore, June 3-5, 2004. pages 257-262, ACM, 2004. [doi]

Abstract

Abstract is missing.