Prediction as faster perception in a real-time fighting video game

Kazuki Asayama, Koichi Moriyama, Ken-ichi Fukui, Masayuki Numao. Prediction as faster perception in a real-time fighting video game. In 2015 IEEE Conference on Computational Intelligence and Games, CIG 2015, Tainan, Taiwan, August 31 - September 2, 2015. pages 517-522, IEEE, 2015. [doi]

@inproceedings{AsayamaMFN15,
  title = {Prediction as faster perception in a real-time fighting video game},
  author = {Kazuki Asayama and Koichi Moriyama and Ken-ichi Fukui and Masayuki Numao},
  year = {2015},
  doi = {10.1109/CIG.2015.7317672},
  url = {http://dx.doi.org/10.1109/CIG.2015.7317672},
  researchr = {https://researchr.org/publication/AsayamaMFN15},
  cites = {0},
  citedby = {0},
  pages = {517-522},
  booktitle = {2015 IEEE Conference on Computational Intelligence and Games, CIG 2015, Tainan, Taiwan, August 31 - September 2, 2015},
  publisher = {IEEE},
  isbn = {978-1-4799-8622-4},
}