Kazuki Asayama, Koichi Moriyama, Ken-ichi Fukui, Masayuki Numao. Prediction as faster perception in a real-time fighting video game. In 2015 IEEE Conference on Computational Intelligence and Games, CIG 2015, Tainan, Taiwan, August 31 - September 2, 2015. pages 517-522, IEEE, 2015. [doi]
@inproceedings{AsayamaMFN15, title = {Prediction as faster perception in a real-time fighting video game}, author = {Kazuki Asayama and Koichi Moriyama and Ken-ichi Fukui and Masayuki Numao}, year = {2015}, doi = {10.1109/CIG.2015.7317672}, url = {http://dx.doi.org/10.1109/CIG.2015.7317672}, researchr = {https://researchr.org/publication/AsayamaMFN15}, cites = {0}, citedby = {0}, pages = {517-522}, booktitle = {2015 IEEE Conference on Computational Intelligence and Games, CIG 2015, Tainan, Taiwan, August 31 - September 2, 2015}, publisher = {IEEE}, isbn = {978-1-4799-8622-4}, }