GPU-Based Data Structure for a Parallel Ray Tracing Illumination Algorithm

Diego Cordeiro Barboza, Esteban Walter Gonzalez Clua. GPU-Based Data Structure for a Parallel Ray Tracing Illumination Algorithm. In 2011 Brazilian Symposium on Games and Digital Entertainment, Salvador, Bahia, Brazil, November 7-9, 2011. pages 11-16, IEEE, 2011. [doi]

@inproceedings{BarbozaC11-0,
  title = {GPU-Based Data Structure for a Parallel Ray Tracing Illumination Algorithm},
  author = {Diego Cordeiro Barboza and Esteban Walter Gonzalez Clua},
  year = {2011},
  doi = {10.1109/SBGAMES.2011.22},
  url = {http://doi.ieeecomputersociety.org/10.1109/SBGAMES.2011.22},
  researchr = {https://researchr.org/publication/BarbozaC11-0},
  cites = {0},
  citedby = {0},
  pages = {11-16},
  booktitle = {2011 Brazilian Symposium on Games and Digital Entertainment, Salvador, Bahia, Brazil, November 7-9, 2011},
  publisher = {IEEE},
  isbn = {978-1-4673-0797-0},
}