GPU-Based Data Structure for a Parallel Ray Tracing Illumination Algorithm

Diego Cordeiro Barboza, Esteban Walter Gonzalez Clua. GPU-Based Data Structure for a Parallel Ray Tracing Illumination Algorithm. In 2011 Brazilian Symposium on Games and Digital Entertainment, Salvador, Bahia, Brazil, November 7-9, 2011. pages 11-16, IEEE, 2011. [doi]

Abstract

Abstract is missing.