Abstract is missing.
- 2D Shape Deformation Based on Positional Constraints and Layer ManipulationTiago Mota, Claudio Esperança, Antonio A. F. Oliveira. 1-10 [doi]
- GPU-Based Data Structure for a Parallel Ray Tracing Illumination AlgorithmDiego Cordeiro Barboza, Esteban Walter Gonzalez Clua. 11-16 [doi]
- A Hybrid Geometry and Billboard-Based Model for TreesMarcelo de Gomensoro Malheiros, Marcelo Walter. 17-25 [doi]
- A Survey of Procedural Content Generation Techniques Suitable to Game DevelopmentDaniel Michelon De Carli, Fernando Bevilacqua, Cesar Tadeu Pozzer, Marcos Cordeiro d'Ornellas. 26-35 [doi]
- A Technique for Collision Detection and 3D Interaction Based on Parallel GPU and CPU ProcessingFernando Tsuda, Ricardo Nakamura. 36-42 [doi]
- Agents Behavior and Preferences Characterization in Civilization IVMarlos C. Machado, Bruno S. L. Rocha, Luiz Chaimowicz. 43-52 [doi]
- An Analysis of Information Conveyed through Audio in an FPS Game and Its Impact on Deaf Players ExperienceFlávio R. S. Coutinho, Raquel Oliveira Prates, Luiz Chaimowicz. 53-62 [doi]
- An Application of Genetic Algorithm to the Game of CheckersGabriella A. B. Barros, Leonardo Filipe Batista Silva de Carvalho, Vitor R. M. Silva, Roberta Vilhena Vieira Lopes. 63-69 [doi]
- An Architecture Using a Finite Difference Method to Calculate Realistic Sound Equalization in GamesB. Moreira, Diego N. Brandão, E. W. C. Gonzales, Mauricio Kischinhevsky, C. L. Kuryla. 70-78 [doi]
- A Distributed Architecture for Mobile Digital Games Based on Cloud ComputingMarcelo Panaro de Moraes Zamith, Mark Joselli, Esteban Walter Gonzalez Clua, Anselmo Antunes Montenegro, Regina Célia P. Leal-Toledo, Luis Valente, Bruno Feijó. 79-88 [doi]
- An Open Source Architecture for Building Interactive DramasVinicius M. Muller. 89-100 [doi]
- Analysis and Implementation of Local Subdivision Algorithms in the GPUGustavo N. Nunes, Rodrigo Braga, Alexandre Valdetaro, Alberto Raposo, Bruno Feijó. 101-113 [doi]
- CALANGOS Level 4: The Environmental Influence on the Players' Strategy in a Simulation of the Ecological and Evolutionary Level of the GameVenyton N. L. Izidoro, Leandro Nunes de Castro, Angelo Loula, Charbel N. El-Hani. 114-123 [doi]
- Combining Metaheuristics and CSP Algorithms to Solve SudokuMarlos C. Machado, Luiz Chaimowicz. 124-131 [doi]
- Combining Reinforcement Learning with a Multi-level Abstraction Method to Design a Powerful Game AICharles A. G. Madeira, Vincent Corruble. 132-140 [doi]
- Emotions in Business Game: Case Study in Desafio SebraeAndre R. de Bakker, Bernardo de M. Pacheco, Cláudio D'Ipolitto, Geraldo Xexéo, Jano Moreira de Souza. 141-147 [doi]
- Fluid Animation on Arbitrarily-Shaped Structured GridsVitor Barata R. Barroso, Waldemar Celes Filho. 148-157 [doi]
- GPU Pathfinding OptimizationA. Silva, F. Rocha, Artur L. dos Santos, G. Ramalho, Veronica Teichrieb. 158-163 [doi]
- Inclusive Games: A Multimodal Experience for Blind PlayersJean Felipe Patikowski Cheiran, Luciana Porcher Nedel, Marcelo Soares Pimenta. 164-172 [doi]
- Intelligent Behavior Simulation Module for Software Process ElementsRafael O. Chaves, Walter Avelino da Luz Lobato, Emanuel M. Da C. Tavares, Sandro Ronaldo Bezerra Oliveira, Tales C. Miranda, Eloi L. Favero. 173-181 [doi]
- Making Them AliveHenry Braun, Humberto Souto, Júlio C. S. Jacques Júnior, Leandro Lorenzett Dihl, Adriana Braun, Soraia Raupp Musse, Cláudio Rosito Jung, Marcelo Resende Thielo, Renato Keshet. 182-188 [doi]
- Methods and Processes Definitions for Multiplatform Social Network Games Development with Distributed TeamsAngela Lima Peres, Fernando Selleri, Jamilson Batista Antunes, Fernanda Martins, Kellyton dos Santos Brito, Rafael Roballo Wanderley, Felipe Santana Furtado Soares, Vinicius Cardoso Garcia, Silvio Romero de Lemos Meira. 189-195 [doi]
- Minuano: A Fuzzy-Logic-Based Drama ManagerMarcio Ribeiro Justo, João Ricardo Bittencourt. 196-205 [doi]
- Multimodal, Multi-user and Adaptive Interaction for Interactive Storytelling ApplicationsEdirlei Soares de Lima, Bruno Feijó, Simone Diniz Junqueira Barbosa, Fabio A. Guilherme da Silva, Antonio L. Furtado, Angelo E. M. Ciarlini, Cesar Tadeu Pozzer. 206-214 [doi]
- Real Time Pathfinding with Genetic AlgorithmAlex Fernandes da V. Machado, Ulysses O. Santos, Higo Vale, Rubens Goncalvez, Tiago Araújo Neves, Luiz Satoru Ochi, Esteban Walter Gonzalez Clua. 215-221 [doi]
- SDM - An Educational Game for Software EngineeringTroy C. Kohwalter, Esteban Walter Gonzalez Clua, Leonardo Gresta Paulino Murta. 222-231 [doi]
- SmartRabbit: A Mobile Exergame Using GeolocationDiego R. Marins, Marcelo de O. D. Justo, Geraldo Xexéo, Bernardo de A. M. Chaves, Cláudio D'Ipolitto. 232-240 [doi]
- Supporting Characters in Interactive StorytellingRamon Limberger, Cesar Tadeu Pozzer, Bruno Feijó, Edirlei Soares de Lima. 241-249 [doi]
- The Usage of the Structural-Affect Theory of Stories for Narrative GenerationAlexandre C. Albuquerque, Cesar Tadeu Pozzer, Angelo E. M. Ciarlini. 250-259 [doi]
- Turning Real-World Software Development into a GameErick Baptista Passos, Danilo Medeiros, Pedro A. S. Neto, Esteban Walter Gonzalez Clua. 260-269 [doi]
- Why Not with the Foot?Erivaldo Xavier de Lima Filho, Mateus Bisotto Nunes, João Comba, Luciana Porcher Nedel. 270-281 [doi]