A Technique for Collision Detection and 3D Interaction Based on Parallel GPU and CPU Processing

Fernando Tsuda, Ricardo Nakamura. A Technique for Collision Detection and 3D Interaction Based on Parallel GPU and CPU Processing. In 2011 Brazilian Symposium on Games and Digital Entertainment, Salvador, Bahia, Brazil, November 7-9, 2011. pages 36-42, IEEE, 2011. [doi]

Abstract

Abstract is missing.