A Simple Architecture for Digital Games on Demand Using Low Performance Resources under a Cloud Computing Paradigm

Diego Cordeiro Barboza, Hamilton Lima Junior, Esteban Walter Gonzalez Clua, Vinod E. F. Rebello. A Simple Architecture for Digital Games on Demand Using Low Performance Resources under a Cloud Computing Paradigm. In 2010 Brazilian Symposium on Games and Digital Entertainment, SBGAMES 2010, Florianópolis, Santa Catarina, Brazil, November 8-10, 2010. pages 33-39, IEEE Computer Society, 2010. [doi]

Abstract

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