Abstract is missing.
- Fluid Simulation with Two-Way Interaction Rigid Body Using a Heterogeneous GPU and CPU EnvironmentJosé Ricardo da S. Junior, Esteban Clua, Anselmo Antunes Montenegro, Paulo A. Pagliosa. [doi]
- A Decision-Making Process for Digital StorytellingSimone Diniz Junqueira Barbosa, Antonio L. Furtado, Marco A. Casanova. 1-11 [doi]
- A Method for Generating Emergent Behaviors Using Machine Learning to Strategy GamesAlex Fernandes da V. Machado, Esteban Clua, Bianca Zadrozny. 12-18 [doi]
- A Model for Real Time Ocean Breaking Waves AnimationDiogo Strube de Lima, Henry Braun, Soraia Raupp Musse. 19-24 [doi]
- A Robotic System for Rehabilitation of Distal Radius Fracture Using GamesKleber O. Andrade, Gisele G. Ito, Ricardo C. Joaquim, Bruno Jardim, Adriano A. G. Siqueira, Glauco A. P. Caurin, Marcelo Becker. 25-32 [doi]
- A Simple Architecture for Digital Games on Demand Using Low Performance Resources under a Cloud Computing ParadigmDiego Cordeiro Barboza, Hamilton Lima Junior, Esteban Walter Gonzalez Clua, Vinod E. F. Rebello. 33-39 [doi]
- A Soft Real-Time Concurrent Graphics PlatformAndré Ferreira Bem Silva, Felipe Alves, Olinto J. V. Furtado. 40-48 [doi]
- A Software Process Simulator Machine for Software Engineering Simulation GamesRafael O. Chaves, Eloi L. Favero, Emanuel M. Da C. Tavares, Sandro Ronaldo Bezerra Oliveira. 49-58 [doi]
- An Architecture with Automatic Load Balancing and Distribution for Digital GamesMark Joselli, Marcelo Panaro de Moraes Zamith, Esteban Walter Gonzalez Clua, Anselmo Antunes Montenegro, Regina Célia P. Leal-Toledo, Luís Valente, Bruno Feijó. 59-70 [doi]
- An Artificial Intelligence System to Help the Player of Real-Time Strategy GamesRenato Luiz de Freitas Cunha, Luiz Chaimowicz. 71-81 [doi]
- An Educational Robotic Game for Transit Education Based on the Lego MindStorms NXT PlatformMarckson Monteiro da Silva, José Francisco de Magalhães Netto. 82-88 [doi]
- ATHUS: A Generic Framework for Game Development on Ginga MiddlewareRicardo M. C. Segundo, Julio César F. da Silva, Tatiana Aires Tavares. 89-96 [doi]
- Cloth Simulation Using AABB Hierarchies and GPU ParallelismFrizzi Alejandra San Roman Salazar, Bruno Brandoli Machado, Alexander Victor Ocsa Mamani, Maria Cristina Ferreira de Oliveira. 97-107 [doi]
- Data Stream Mining Algorithms for Building Decision Models in a Computer Role-Playing Game SimulationRosane Maria Maffei Vallim, André Carlos Ponce de Leon Ferreira de Carvalho, João Gama. 108-116 [doi]
- Desktop-CAVE for First Person Shooter GamesFernando Roman, Anderson Maciel, Luciana Porcher Nedel. 117-128 [doi]
- Director of Photography and Music Director for Interactive StorytellingEdirlei Everson Soares de Lima, Bruno Feijó, Antonio L. Furtado, Cesar Tadeu Pozzer, Angelo E. M. Ciarlini. 129-137 [doi]
- Evaluation of 3D Applications on Mobile Gaming Consoles Using Client-Server ArchitectureAlejandro Caro, Wilson J. Sarmiento. 138-145 [doi]
- Fast Polygonization and Texture Map Extraction from Volumetric Objects Based on Surface Fairing Using a Modified Discrete Laplacian OperatorCarlos Eduardo Vaisman Muniz, Anselmo Antunes Montenegro, Esteban Walter Gonzalez Clua. 146-155 [doi]
- Generation of Cartoon 2D Cracks Based on Leaf Venation PatternsJulia M. Colleoni Couto, Tiago Marcelino, Henry Braun, Diogo Strube de Lima, Soraia Raupp Musse. 165-170 [doi]
- Increasing the Eciency of NPCs Using a Focus of Attention Based on Emotions and PersonalityAlberto Signoretti, Antonino Feitosa Neto, André M. C. Campos, Anne M. P. Canuto, Sérgio V. Fialho. 171-181 [doi]
- LOD Terrain Rendering by Local Parallel Processing on GPUAlexandre Valdetaro, Gustavo N. Nunes, Alberto Raposo, Bruno Feijó, Rodrigo de Toledo. 182-188 [doi]
- Procedural Natural Systems for Game Level DesignRemco Huijser, Jeroen Dobbe, Willem F. Bronsvoort, Rafael Bidarra. 189-198 [doi]
- Semiotic Inspection of a Game for Children with Down SyndromeAndré Brandão, Daniela G. Trevisan, Lenisa Brandão, Bruno Moreira, Giancarlo Nascimento, Cristina Nader Vasconcelos, Esteban Clua, Pedro Mourão. 199-210 [doi]
- Sound Wave Propagation Applied in GamesMarcelo Panaro de Moraes Zamith, Erick Baptista Passos, Diego N. Brandão, Anselmo Antunes Montenegro, Esteban Clua, Mauricio Kischinhevsky, Regina Célia P. Leal-Toledo. 211-219 [doi]
- Understanding Virtual ActorsRogério E. da Silva, Ido Aharon Iurgel, Manuel Filipe dos Santos, Pedro Branco, Nelson Zagalo. 220-229 [doi]
- Using Mobile Phones to Control Desktop Multiplayer GamesSilvano Maneck Malfatti, Fernando Ferreira dos Santos, Selan Rodrigues dos Santos. 230-238 [doi]