A Design Pattern Approach for Multi-Game Level Generation

Spencer Beaupre, Thomas Wiles, Sean Briggs, Gillian Smith. A Design Pattern Approach for Multi-Game Level Generation. In Jonathan P. Rowe, Gillian Smith, editors, Proceedings of the Fourteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2018, November 13-17, 2018, Edmonton, Alberta, Canada. pages 145-151, AAAI Press, 2018. [doi]

Abstract

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