Abstract is missing.
- Evolutionary MCTS with Flexible Search HorizonHendrik Baier, Peter I. Cowling. 2-8 [doi]
- GIGL: A Domain Specific Language for Procedural Content Generation with Grammatical RepresentationsTiannan Chen, Stephen J. Guy. 9-16 [doi]
- POMCP with Human Preferences in Settlers of CatanMihai Sorin Dobre, Alex Lascarides. 17-23 [doi]
- Keeping the Story Straight: A Comparison of Commitment Strategies for a Social Deduction GameMarkus Eger, Chris Martens. 24-30 [doi]
- Automated Game Design via Conceptual ExpansionMatthew Guzdial, Mark Riedl. 31-37 [doi]
- CatSAT: A Practical, Embedded, SAT Language for Runtime PCGIan Douglas Horswill. 38-44 [doi]
- Postmortem: MKULTRA, An Experimental AI-Based GameIan Douglas Horswill. 45-51 [doi]
- Player Experience Extraction from Gameplay VideoZijin Luo, Matthew Guzdial, Nicholas Liao, Mark Riedl. 52-58 [doi]
- Improbotics: Exploring the Imitation Game Using Machine Intelligence in Improvised TheatreKory Wallace Mathewson, Piotr Mirowski. 59-66 [doi]
- Nested-Greedy Search for Adversarial Real-Time GamesRubens O. Moraes, Julian R. H. Mariño, Levi H. S. Lelis. 67-73 [doi]
- Action Abstractions for Combinatorial Multi-Armed Bandit Tree SearchRubens O. Moraes, Julian R. H. Mariño, Levi H. S. Lelis, Mario A. Nascimento. 74-80 [doi]
- Evolving Behaviors for an Interactive Cube-Based ArtifactVictor M. Oliveira, Hugo A. D. do Nascimento, Fabrizzio A. A. M. N. Soares, Cleomar S. Rocha. 81-87 [doi]
- Exploratory Automated Analysis of Structural Features of Interactive NarrativeNathan Partlan, Elín Carstensdóttir, Sam Snodgrass, Erica Kleinman, Gillian Smith, Casper Harteveld, Magy Seif El-Nasr. 88-94 [doi]
- Predicting Generated Story Quality with Quantitative MeasuresChristopher Purdy, Xinyu Wang, Larry He, Mark Riedl. 95-101 [doi]
- Matrix and Tensor Factorization Based Game Content Recommender Systems: A Bottom-Up Architecture and a Comparative Online EvaluationRafet Sifa, Raheel Yawar, Rajkumar Ramamurthy, Christian Bauckhage. 102-108 [doi]
- Exhaustive and Semi-Exhaustive Procedural Content GenerationNathan R. Sturtevant, Matheus Jun Ota. 109-115 [doi]
- Expanding Expressive Range: Evaluation Methodologies for Procedural Content GenerationAdam Summerville. 116-122 [doi]
- Gemini: Bidirectional Generation and Analysis of Games via ASPAdam Summerville, Chris Martens, Ben Samuel, Joseph C. Osborn, Noah Wardrip-Fruin, Michael Mateas. 123-129 [doi]
- Toward a Unified Understanding of Experience ManagementDavid Thue, Vadim Bulitko. 130-137 [doi]
- Talin: A Framework for Dynamic Tutorials Based on the Skill Atoms TheoryBatu Aytemiz, Isaac Karth, Jesse Harder, Adam M. Smith, Jim Whitehead. 138-144 [doi]
- A Design Pattern Approach for Multi-Game Level GenerationSpencer Beaupre, Thomas Wiles, Sean Briggs, Gillian Smith. 145-151 [doi]
- Tom Clancy's The DivisionAlessandro Canossa, Sasha Makarovych, Julian Togelius, Anders Drachen. 152-158 [doi]
- Exploring Gameplay With AI AgentsFernando de Mesentier Silva, Igor Borovikov, John Kolen, Navid Aghdaie, Kazi A. Zaman. 159-165 [doi]
- A Monte Carlo Approach to Skill-Based Automated PlaytestingBritton Horn, Josh Aaron Miller, Gillian Smith, Seth Cooper. 166-172 [doi]
- Tracing Player Knowledge in a Parallel Programming Educational GamePavan Kantharaju, Katelyn Bright Alderfer, Jichen Zhu, Bruce Char, Brian K. Smith, Santiago Ontañón. 173-179 [doi]
- Modeling Player Experience with the N-Tuple Bandit Evolutionary AlgorithmKamolwan Kunanusont, Simon Mark Lucas, Diego Pérez-Liébana. 180-186 [doi]
- Modular Architecture for StarCraft II with Deep Reinforcement LearningDennis Lee, Haoran Tang, Jeffrey O. Zhang, Huazhe Xu, Trevor Darrell, Pieter Abbeel. 187-193 [doi]
- CADI - A Conversational Assistive Design Interface for Discovering Pong VariantsAfshin Mobramaein, Morteza Behrooz, Jim Whitehead. 194-200 [doi]
- A Hybrid Approach to Planning and Execution in Dynamic Environments Through Hierarchical Task Networks and Behavior TreesXenija Neufeld, Sanaz Mostaghim, Sandy Brand. 201-207 [doi]
- A User Study on Learning from Human DemonstrationBrandon Packard, Santiago Ontañón. 208-214 [doi]
- Modeling Player Engagement with Bayesian Hierarchical ModelsRobert Sawyer, Jonathan P. Rowe, Roger Azevedo, James C. Lester. 215-221 [doi]
- Combining Intentionality and Belief: Revisiting Believable Character PlansAlireza Shirvani, Rachelyn Farrell, Stephen G. Ware. 222-228 [doi]
- Engaging Turn-Based Combat in the Children of the Galaxy VideogamePavel Smejkal, Jakub Gemrot. 229-235 [doi]
- Mimisbrunnur: AI-Assisted Authoring for Interactive StorytellingIngibergur Sindri Stefnisson, David Thue. 236-242 [doi]
- Affect-Based Early Prediction of Player Mental Demand and Engagement for Educational GamesJoseph B. Wiggins, Mayank Kulkarni, Wookhee Min, Bradford W. Mott, Kristy Elizabeth Boyer, Eric N. Wiebe, James C. Lester. 243-249 [doi]
- Minecraft ArchitectureEuisun Yoon, Erik Andersen, Bharath Hariharan, Ross A. Knepper. 250-256 [doi]
- Modelling Player Understanding of Non-Player Character PathsMengxi Xoey Zhang, Clark Verbrugge. 257-264 [doi]
- VERTIGØ: Visualisation of Rolling Horizon Evolutionary Algorithms in GVGAIRaluca D. Gaina, Simon M. Lucas, Diego Pérez-Liébana. 265-267 [doi]
- SHRDLU: A Game Prototype Inspired by Winograd's Natural Language Understanding WorkSantiago Ontañón. 268-270 [doi]
- Generating Paths with WFCHugo Scurti, Clark Verbrugge. 271-274 [doi]
- Playable Experiences at AIIDE 2018Ben Samuel, Aaron A. Reed, Emily Short, Samantha Heck, Barrie D. Robison, Landon Wright, Terence Soule, Mike Treanor, Joshua McCoy, Anne Sullivan, Alireza Shirvani, Edward Garcia, Rachelyn Farrell, Stephen G. Ware, Katherine Compton. 275-281 [doi]
- Towards Generating Narratives for the Real WorldSasha Azad. 282-284 [doi]
- Games as Co-Creative Cooperative SystemsRodrigo Canaan. 285-287 [doi]
- Structure Editors and Autonomous AgentsAlexander Card. 288-289 [doi]
- Experience Management with Beliefs, Desires, and Intentions for Virtual AgentsRachelyn Farrell. 290-292 [doi]
- Leveraging Cognitive Models in Planning to Assist Narrative AuthoringRushit Sanghrajka. 293 [doi]