Information Literacy in Video Games' Affinity Spaces - A Case Study on Dota 2

Lisa Beutelspacher, Maria Henkel. Information Literacy in Video Games' Affinity Spaces - A Case Study on Dota 2. In Serap Kurbanoglu, Sonja Spiranec, Yurdagül Ünal, Joumana Boustany, Denis Kos, editors, Information Literacy in a Post-Truth Era - 7th European Conference on Information Literacy, ECIL 2021, Virtual Event, September 20-23, 2021, Revised Selected Papers. Volume 1533 of Communications in Computer and Information Science, pages 302-313, Springer, 2021. [doi]

Abstract

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