Corrigendum to "Modeling and adjusting in-game difficulty based on facial expression analysis" [Entertain. Comput. 31 (2019) 100307]

Paris Mavromoustakos Blom, Stefan Methorst, Sander Bakkes, Pieter Spronck. Corrigendum to "Modeling and adjusting in-game difficulty based on facial expression analysis" [Entertain. Comput. 31 (2019) 100307]. Entertainment Computing, 33:100317, 2020. [doi]

@article{BlomMBS20,
  title = {Corrigendum to "Modeling and adjusting in-game difficulty based on facial expression analysis" [Entertain. Comput. 31 (2019) 100307]},
  author = {Paris Mavromoustakos Blom and Stefan Methorst and Sander Bakkes and Pieter Spronck},
  year = {2020},
  doi = {10.1016/j.entcom.2019.100317},
  url = {https://doi.org/10.1016/j.entcom.2019.100317},
  researchr = {https://researchr.org/publication/BlomMBS20},
  cites = {0},
  citedby = {0},
  journal = {Entertainment Computing},
  volume = {33},
  pages = {100317},
}