Corrigendum to "Modeling and adjusting in-game difficulty based on facial expression analysis" [Entertain. Comput. 31 (2019) 100307]

Paris Mavromoustakos Blom, Stefan Methorst, Sander Bakkes, Pieter Spronck. Corrigendum to "Modeling and adjusting in-game difficulty based on facial expression analysis" [Entertain. Comput. 31 (2019) 100307]. Entertainment Computing, 33:100317, 2020. [doi]

Abstract

Abstract is missing.