Pathfinding in Games

Adi Botea, Bruno Bouzy, Michael Buro, Christian Bauckhage, Dana S. Nau. Pathfinding in Games. In Simon M. Lucas, Michael Mateas, Mike Preuss, Pieter Spronck, Julian Togelius, editors, Artificial and Computational Intelligence in Games. Volume 6 of Dagstuhl Follow-Ups, pages 21-31, Schloss Dagstuhl - Leibniz-Zentrum fuer Informatik, 2013. [doi]

@inproceedings{BoteaBBBN13,
  title = {Pathfinding in Games},
  author = {Adi Botea and Bruno Bouzy and Michael Buro and Christian Bauckhage and Dana S. Nau},
  year = {2013},
  doi = {10.4230/DFU.Vol6.12191.21},
  url = {http://dx.doi.org/10.4230/DFU.Vol6.12191.21},
  researchr = {https://researchr.org/publication/BoteaBBBN13},
  cites = {0},
  citedby = {0},
  pages = {21-31},
  booktitle = {Artificial and Computational Intelligence in Games},
  editor = {Simon M. Lucas and Michael Mateas and Mike Preuss and Pieter Spronck and Julian Togelius},
  volume = {6},
  series = {Dagstuhl Follow-Ups},
  publisher = {Schloss Dagstuhl - Leibniz-Zentrum fuer Informatik},
  isbn = {978-3-939897-62-0},
}