Pathfinding in Games

Adi Botea, Bruno Bouzy, Michael Buro, Christian Bauckhage, Dana S. Nau. Pathfinding in Games. In Simon M. Lucas, Michael Mateas, Mike Preuss, Pieter Spronck, Julian Togelius, editors, Artificial and Computational Intelligence in Games. Volume 6 of Dagstuhl Follow-Ups, pages 21-31, Schloss Dagstuhl - Leibniz-Zentrum fuer Informatik, 2013. [doi]

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