A methodology for exploring students' experiences and interaction with large-scale software through role-play and phenomenography

Jonas Boustedt. A methodology for exploring students' experiences and interaction with large-scale software through role-play and phenomenography. In Michael E. Caspersen, Raymond Lister, Mike Clancy, editors, International Computing Education Research Workshop, ICER '08, Sydney, Australia, September 6-7, 2008. pages 27-38, ACM, 2008. [doi]

Abstract

Abstract is missing.