GPU accelerated isosurface volume rendering using depth-based coherence

Colin Braley, Robert Hagan, Yong Cao, Denis Gracanin. GPU accelerated isosurface volume rendering using depth-based coherence. In Ken-ichi Anjyo, editor, International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH ASIA 2009, Yokohama, Japan, December 16-19, 2009, Poster Proceedings. ACM, 2009. [doi]

Abstract

Abstract is missing.