Real-time visualization of large textured terrains

Anders Brodersen. Real-time visualization of large textured terrains. In Stephen N. Spencer, editor, Proceedings of the 3rd International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2005, Dunedin, New Zealand, November 29 - December 2, 2005. pages 439-442, ACM, 2005. [doi]

Abstract

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