Abstract is missing.
- Be here now together: extended abstractAndrew S. Glassner. 11-12 [doi]
- Selective component-based renderingKurt Debattista, Veronica Sundstedt, Luís Paulo Santos, Alan Chalmers. 13-22 [doi]
- View-dependent tetrahedral meshing and renderingRalf Sondershaus, Wolfgang Straßer. 23-30 [doi]
- Rayskip: faster ray tracing of implicit surface animationsErwin de Groot, Brian Wyvill. 31-36 [doi]
- Level of detail based occlusion culling for dynamic scenesAnselm Grundhöfer, Benjamin Brombach, Robert Scheibe, Bernd Fröhlich. 37-45 [doi]
- More optimal strokes for NPR sketchingJohn P. Lewis, Nickson Fong, Xie XueXiang, Seah Hock Soon, Feng Tian. 47-50 [doi]
- Sketching with a low-latency electronic ink drawing tabletAlex Henzen, Neculai Ailenei, Fabian Di Fiore, Frank Van Reeth, John Patterson. 51-60 [doi]
- Appearance-preserving manipulation of hand-drawn graphsJames Arvo, Kevin Novins. 61-68 [doi]
- Skewed mirror symmetry detection from a 2D sketch of a 3D modelH. L. Zou, Y. T. Lee. 69-76 [doi]
- Real-time rendering of realistic-looking grassMusawir A. Shah, Jaakko Kontinnen, Sumanta N. Pattanaik. 77-82 [doi]
- Real-time cloth simulation for garment CADNapaporn Metaaphanon, Pizzanu Kanongchaiyos. 83-89 [doi]
- Paintbrush rendering of lines using HMMsYuta Okabe, Suguru Saito, Masayuki Nakajima. 91-98 [doi]
- Simulating tree growth based on internal and environmental factorsZhuming Lam, Scott A. King. 99-107 [doi]
- Predictive crowd simulations for Cultural Heritage applicationsDiego Gutierrez, Ignacio Armenteros, Bernard Frischer. 109-112 [doi]
- Probabilistic, layered and hierarchical animated agents using XMLIsaac Rudomín, Erik Millán. 113-116 [doi]
- A topology-preserving polygonal simplification using vertex clusteringTakayuki Kanaya, Yuji Teshima, Ken-ichi Kobori, Koji Nishio. 117-120 [doi]
- Iris synthesis: a reverse subdivision applicationLakin Wecker, Faramarz F. Samavati, Marina L. Gavrilova. 121-125 [doi]
- Analysis and reconstruction of the tiling of Alcazar in Seville using computer vision toolsFrancisco Albert, José María Gomis, Margarita Valor. 127-130 [doi]
- Rendering translucency with Perlin noiseRyan Barnard, Saim Ural. 131-134 [doi]
- Efficient light scattering through thin semi-transparent objectsJeppe Revall Frisvad, Niels Jørgen Christensen, Peter Falster. 135-138 [doi]
- Predictive sunlight simulation for the remodeling of the Real Madrid stadiumFermin Gomez, Francisco J. Serón, Justiniano Aporta, Diego Gutierrez. 139-142 [doi]
- Visual data mining of genomic databases by immersive graph-based explorationNicolas Férey, Pierre-Emmanuel Gros, Joan Hérisson, Rachid Gherbi. 143-146 [doi]
- Collaborative interactive physical simulationJérémie Dequidt, Laurent Grisoni, Christophe Chaillou. 147-150 [doi]
- Events, actors and interaction of hybrid entities in virtual realityMarissa Díaz Pier, Isaac Rudomín Goldberg, Daniel Rivera. 151-154 [doi]
- A VR platform for field-scale phenomena: an application to fire spread experimentsAlexandre Muzy, Nicolas Fauvet, Patrick Bourdot, Frédéric Bosseur, Christophe Gouinaud. 155-158 [doi]
- Re-envisioning reality: reflectance field acquisition of actors, objects, and environmentsPaul E. Debevec. 159 [doi]
- Spherical manifolds for adaptive resolution surface modelingCindy Grimm. 161-168 [doi]
- Using genetic algorithms to optimise triangle stripsKieren Lord, Ross Brown. 169-176 [doi]
- Surfel StrippingTamy Boubekeur, Patrick Reuter, Christophe Schlick. 177-186 [doi]
- Generalized sweep templates for implicit modelingRyan Schmidt, Brian Wyvill. 187-196 [doi]
- Photon Splatting for participating mediaAntoine Boudet, Paul Pitot, David Pratmarty, Mathias Paulin. 197-204 [doi]
- Interactive image-space refraction of nearby geometryChris Wyman. 205-211 [doi]
- Real-time high-quality View-Dependent Texture Mapping using per-pixel visibilityDamien Porquet, Jean-Michel Dischler, Djamchid Ghazanfarpour. 213-220 [doi]
- 3D screen-space widgets for non-linear projectionPatrick Coleman, Karan Singh, Leon Barrett, Nisha Sudarsanam, Cindy Grimm. 221-228 [doi]
- Psychologically-based vision and attention for the simulation of human behaviourStephen J. Rymill, Neil A. Dodgson. 229-236 [doi]
- Drawing the realDanijela Markovic, Margrit Gelautz. 237-243 [doi]
- Uniting cartoon textures with computer assisted animationWilliam Van Haevre, Fabian Di Fiore, Frank Van Reeth. 245-253 [doi]
- Texture for volume character animationPeiyi Shen, Philip Willis. 255-264 [doi]
- One-click lattice extraction from near-regular textureKevin Sookocheff, David Mould. 265-268 [doi]
- A novel color region homogenization and its application in improving skin detection accuracyMohammad Ali Akbari, Masayuki Nakajima. 269-272 [doi]
- Synthesizing transition textures on succession patternsYueh-Yi Lai, Wen-Kai Tai, Chin-Chen Chang, Chen-Duo Liu. 273-276 [doi]
- Integrating procedural textures with replicated image editingStephen Brooks, Neil A. Dodgson. 277-280 [doi]
- Spherical mirror: a new approach to hemispherical dome projectionPaul D. Bourke. 281-284 [doi]
- A flexible 3D slicer for voxelization using graphics hardwareHsien-Hsi Hsieh, Yueh-Yi Lai, Wen-Kai Tai, Sheng-Yi Chang. 285-288 [doi]
- An intrusive evaluation of peripheral displayXiaobin Shen, Andrew Vande Moere, Peter Eades. 289-292 [doi]
- Cluster-based solution for virtual and augmented reality applicationsAntoine Tarault, Thomas Convard, Patrick Bourdot, Jean-Marc Vézien. 293-296 [doi]
- On creative engagement with interactive artErnest A. Edmonds. 297 [doi]
- Adaptive streaming and rendering of large terrains using strip masksJoachim Pouderoux, Jean-Eudes Marvie. 299-306 [doi]
- Spider Cursor: a simple versatile interaction tool for data visualization and explorationRosane Minghim, Haim Levkowitz, Luis Gustavo Nonato, Lionis Watanabe, Veridiana Christie Lucas Salvador, Hélio Lopes, Sinésio Pesco, Geovan Tavares. 307-313 [doi]
- Master-element vector irradiance for large tessellated modelsGrégory Lecot, Bruno Lévy, Laurent Alonso, Jean-Claude Paul. 315-322 [doi]
- A 2D/3D hybrid geographical information systemStephen Brooks, Jacqueline L. Whalley. 323-330 [doi]
- Extraction of a representative tile from a near-periodic textureKhalid Djado, Richard Egli, François Deschênes. 331-337 [doi]
- Function-defined shape metamorphoses in VRMLQi Liu, Alexei Sourin. 339-346 [doi]
- Example-based color transformation for image and videoYoungha Chang, Suguru Saito, Masayuki Nakajima. 347-353 [doi]
- Local metamorphosis of functionally defined shapesBenjamin Schmitt, Alexander A. Pasko, Pierre-Alain Fayolle. 355-361 [doi]
- Auditory bias of visual attention for perceptually-guided selective rendering of animationsGeorgia Mastoropoulou, Kurt Debattista, Alan Chalmers, Tom Troscianko. 363-369 [doi]
- A loose and sketchy approach in a mediated reality environmentMichael Haller, Florian Landerl, Mark Billinghurst. 371-379 [doi]
- Virtual reality aided assembly with directional vibro-tactile feedbackHolger Regenbrecht, Jörg Hauber, Ralph Schönfelder, Andreas Maegerlein. 381-387 [doi]
- Velocity driven haptic renderingPavel Kolcárek, Jiri Sochor. 389-394 [doi]
- Adaptive resolution of 1D mechanical B-splineJulien Lenoir, Laurent Grisoni, Christophe Chaillou, Philippe Meseure. 395-403 [doi]
- Adaptive T-spline surface fitting to z-map modelsJianmin Zheng, Yimin Wang, Hock Soon Seah. 405-411 [doi]
- Parametric curves on meshesTakashi Kanai. 413-416 [doi]
- View-dependent progressive mesh using non-redundant DAG hierarchyZhi Zheng, Tony K. Y. Chan. 417-420 [doi]
- Tracking points using projective reconstruction for augmented realitySoh-Khim Ong, M. L. Yuan, Andrew Y. C. Nee. 421-424 [doi]
- Hierarchical clustering of large volumetric datasetsCarl J. Granberg, Ling Li. 425-428 [doi]
- Create free-form digital shapes with handsMonica Bordegoni, Umberto Cugini. 429-432 [doi]
- A neural network scheme for transparent surface modellingMohamad Ivan Fanany, Itsuo Kumazawa, Kiichi Kobayashi. 433-437 [doi]
- Real-time visualization of large textured terrainsAnders Brodersen. 439-442 [doi]
- Compositing color with texture for multi-variate visualizationHaleh Hagh-Shenas, Victoria Interrante. 443-446 [doi]
- Modeling landscapes with ridges and rivers: bottom up approachFarès Belhadj, Pierre Audibert. 447-450 [doi]