Real-time high-quality View-Dependent Texture Mapping using per-pixel visibility

Damien Porquet, Jean-Michel Dischler, Djamchid Ghazanfarpour. Real-time high-quality View-Dependent Texture Mapping using per-pixel visibility. In Stephen N. Spencer, editor, Proceedings of the 3rd International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2005, Dunedin, New Zealand, November 29 - December 2, 2005. pages 213-220, ACM, 2005. [doi]

Abstract

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