Three Methods for Adapting Physical Games to Virtual Formats in STEM Courses - Easy (Google Suite), Medium (Web GL Games in Unity) and Hard (Virtual Reality)

Eric Bubar, Susan Agolini, Deana Jaber, Amanda Wright. Three Methods for Adapting Physical Games to Virtual Formats in STEM Courses - Easy (Google Suite), Medium (Web GL Games in Unity) and Hard (Virtual Reality). In Constantine Stephanidis, Margherita Antona, Stavroula Ntoa, editors, HCI International 2021 - Posters - 23rd HCI International Conference, HCII 2021, Virtual Event, July 24-29, 2021, Proceedings, Part III. Volume 1421 of Communications in Computer and Information Science, pages 141-147, Springer, 2021. [doi]

Authors

Eric Bubar

This author has not been identified. Look up 'Eric Bubar' in Google

Susan Agolini

This author has not been identified. Look up 'Susan Agolini' in Google

Deana Jaber

This author has not been identified. Look up 'Deana Jaber' in Google

Amanda Wright

This author has not been identified. Look up 'Amanda Wright' in Google