Eric Bubar, Susan Agolini, Deana Jaber, Amanda Wright. Three Methods for Adapting Physical Games to Virtual Formats in STEM Courses - Easy (Google Suite), Medium (Web GL Games in Unity) and Hard (Virtual Reality). In Constantine Stephanidis, Margherita Antona, Stavroula Ntoa, editors, HCI International 2021 - Posters - 23rd HCI International Conference, HCII 2021, Virtual Event, July 24-29, 2021, Proceedings, Part III. Volume 1421 of Communications in Computer and Information Science, pages 141-147, Springer, 2021. [doi]
@inproceedings{BubarAJW21, title = {Three Methods for Adapting Physical Games to Virtual Formats in STEM Courses - Easy (Google Suite), Medium (Web GL Games in Unity) and Hard (Virtual Reality)}, author = {Eric Bubar and Susan Agolini and Deana Jaber and Amanda Wright}, year = {2021}, doi = {10.1007/978-3-030-78645-8_18}, url = {https://doi.org/10.1007/978-3-030-78645-8_18}, researchr = {https://researchr.org/publication/BubarAJW21}, cites = {0}, citedby = {0}, pages = {141-147}, booktitle = {HCI International 2021 - Posters - 23rd HCI International Conference, HCII 2021, Virtual Event, July 24-29, 2021, Proceedings, Part III}, editor = {Constantine Stephanidis and Margherita Antona and Stavroula Ntoa}, volume = {1421}, series = {Communications in Computer and Information Science}, publisher = {Springer}, isbn = {978-3-030-78645-8}, }