Eric Bubar, Susan Agolini, Deana Jaber, Amanda Wright. Three Methods for Adapting Physical Games to Virtual Formats in STEM Courses - Easy (Google Suite), Medium (Web GL Games in Unity) and Hard (Virtual Reality). In Constantine Stephanidis, Margherita Antona, Stavroula Ntoa, editors, HCI International 2021 - Posters - 23rd HCI International Conference, HCII 2021, Virtual Event, July 24-29, 2021, Proceedings, Part III. Volume 1421 of Communications in Computer and Information Science, pages 141-147, Springer, 2021. [doi]
Abstract is missing.