Individualising gamification: An investigation of the impact of learning styles and personality traits on the efficacy of gamification using a prediction market

Patrick Buckley, Elaine Doyle. Individualising gamification: An investigation of the impact of learning styles and personality traits on the efficacy of gamification using a prediction market. Computers & Education, 106:43-55, 2017. [doi]

@article{BuckleyD17,
  title = {Individualising gamification: An investigation of the impact of learning styles and personality traits on the efficacy of gamification using a prediction market},
  author = {Patrick Buckley and Elaine Doyle},
  year = {2017},
  doi = {10.1016/j.compedu.2016.11.009},
  url = {http://dx.doi.org/10.1016/j.compedu.2016.11.009},
  researchr = {https://researchr.org/publication/BuckleyD17},
  cites = {0},
  citedby = {0},
  journal = {Computers & Education},
  volume = {106},
  pages = {43-55},
}