Adaptive Collision Culling for Large-Scale Simulations by a Parallel Sweep and Prune Algorithm

Gabriele Capannini, Thomas Larsson. Adaptive Collision Culling for Large-Scale Simulations by a Parallel Sweep and Prune Algorithm. In Enrico Gobbetti, Wes Bethel, editors, EGPGV16: Eurographics Symposium on Parallel Graphics and Visualization, Groningen, The Netherlands, June 6-10, 2016. pages 1-10, Eurographics Association, 2016. [doi]

Abstract

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