Full-Body Motion Recognition in Immersive- Virtual-Reality-Based Exergame

Polona Caserman, Shule Liu, Stefan Göbel 0001. Full-Body Motion Recognition in Immersive- Virtual-Reality-Based Exergame. IEEE Trans. Comput. Intellig. and AI in Games, 14(2):243-252, 2022. [doi]

@article{CasermanLG22,
  title = {Full-Body Motion Recognition in Immersive- Virtual-Reality-Based Exergame},
  author = {Polona Caserman and Shule Liu and Stefan Göbel 0001},
  year = {2022},
  doi = {10.1109/TG.2021.3064749},
  url = {https://doi.org/10.1109/TG.2021.3064749},
  researchr = {https://researchr.org/publication/CasermanLG22},
  cites = {0},
  citedby = {0},
  journal = {IEEE Trans. Comput. Intellig. and AI in Games},
  volume = {14},
  number = {2},
  pages = {243-252},
}