Full-Body Motion Recognition in Immersive- Virtual-Reality-Based Exergame

Polona Caserman, Shule Liu, Stefan Göbel 0001. Full-Body Motion Recognition in Immersive- Virtual-Reality-Based Exergame. IEEE Trans. Comput. Intellig. and AI in Games, 14(2):243-252, 2022. [doi]

Possibly Related Publications

The following publications are possibly variants of this publication: