How to Make Tangible Games and Not Die in the Attempt

Eva Cerezo, Javier Marco, Sandra Baldassarri. How to Make Tangible Games and Not Die in the Attempt. In Dennis Reidsma, Haruhiro Katayose, Anton Nijholt, editors, Advances in Computer Entertainment - 10th International Conference, ACE 2013, Boekelo, The Netherlands, November 12-15, 2013. Proceedings. Volume 8253 of Lecture Notes in Computer Science, pages 513-515, Springer, 2013. [doi]

@inproceedings{CerezoMB13-0,
  title = {How to Make Tangible Games and Not Die in the Attempt},
  author = {Eva Cerezo and Javier Marco and Sandra Baldassarri},
  year = {2013},
  doi = {10.1007/978-3-319-03161-3_41},
  url = {http://dx.doi.org/10.1007/978-3-319-03161-3_41},
  researchr = {https://researchr.org/publication/CerezoMB13-0},
  cites = {0},
  citedby = {0},
  pages = {513-515},
  booktitle = {Advances in Computer Entertainment - 10th International Conference, ACE 2013, Boekelo, The Netherlands, November 12-15, 2013. Proceedings},
  editor = {Dennis Reidsma and Haruhiro Katayose and Anton Nijholt},
  volume = {8253},
  series = {Lecture Notes in Computer Science},
  publisher = {Springer},
  isbn = {978-3-319-03160-6},
}