Eva Cerezo, Javier Marco, Sandra Baldassarri. How to Make Tangible Games and Not Die in the Attempt. In Dennis Reidsma, Haruhiro Katayose, Anton Nijholt, editors, Advances in Computer Entertainment - 10th International Conference, ACE 2013, Boekelo, The Netherlands, November 12-15, 2013. Proceedings. Volume 8253 of Lecture Notes in Computer Science, pages 513-515, Springer, 2013. [doi]
@inproceedings{CerezoMB13-0, title = {How to Make Tangible Games and Not Die in the Attempt}, author = {Eva Cerezo and Javier Marco and Sandra Baldassarri}, year = {2013}, doi = {10.1007/978-3-319-03161-3_41}, url = {http://dx.doi.org/10.1007/978-3-319-03161-3_41}, researchr = {https://researchr.org/publication/CerezoMB13-0}, cites = {0}, citedby = {0}, pages = {513-515}, booktitle = {Advances in Computer Entertainment - 10th International Conference, ACE 2013, Boekelo, The Netherlands, November 12-15, 2013. Proceedings}, editor = {Dennis Reidsma and Haruhiro Katayose and Anton Nijholt}, volume = {8253}, series = {Lecture Notes in Computer Science}, publisher = {Springer}, isbn = {978-3-319-03160-6}, }