Abstract is missing.
- Web Analytics: The New Purpose towards Predictive Mobile GamesMathew Burns, Martin Colbert. 1-13 [doi]
- An Author-Centric Approach to Procedural Content GenerationRui Craveirinha, Lucas Santos, Licinio Roque. 14-28 [doi]
- Providing Adaptive Visual Interface Feedback in Massively Multiplayer Online GamesChris Deaker, Masood Masoodian, Bill Rogers. 29-44 [doi]
- Persuasive Elements in Videogames: Effects on Player Performance and Physiological StateLuís Duarte, Luís Carriço. 45-60 [doi]
- Evaluating Human-like Behaviors of Video-Game Agents Autonomously Acquired with Biological ConstraintsNobuto Fujii, Yuichi Sato, Hironori Wakama, Koji Kazai, Haruhiro Katayose. 61-76 [doi]
- Comparing Game User Research Methodologies for the Improvement of Level Design in a 2-D PlatformerMarcello Andres Gómez Maureira, Dirk Janssen, Stefano Gualeni, Michelle Westerlaken, Licia Calvi. 77-92 [doi]
- Touch Me, Tilt Me - Comparing Interaction Modalities for Navigation in 2D and 3D Worlds on MobilesWolfgang Hürst, Hector Cunat Nunez. 93-108 [doi]
- Virtual Robotization of the Human Body via Data-Driven Vibrotactile FeedbackYosuke Kurihara, Taku Hachisu, Katherine J. Kuchenbecker, Hiroyuki Kajimoto. 109-122 [doi]
- BOLLOCKS!! Designing Pervasive Games That Play with the Social Rules of Built EnvironmentsConor Linehan, Nick Bull, Ben Kirman. 123-137 [doi]
- Cuddly: Enchant Your Soft Objects with a Mobile PhoneSuzanne Low, Yuta Sugiura, Kevin Fan, Masahiko Inami. 138-151 [doi]
- GuideMe: A Mobile Augmented Reality System to Display User Manuals for Home AppliancesLars Müller, Ilhan Aslan, Lucas Krüßen. 152-167 [doi]
- Petanko Roller: A VR System with a Rolling-Pin Haptic Interface for EntertainmentKen Nakagaki, Keina Konno, Shuntaro Tashiro, Ayaka Ikezawa, Yusaku Kimura, Masaru Jingi, Yasuaki Kakehi. 168-181 [doi]
- Emoballoon - A Balloon-Shaped Interface Recognizing Social Touch InteractionsKosuke Nakajima, Yuichi Itoh, Yusuke Hayashi, Kazuaki Ikeda, Kazuyuki Fujita, Takao Onoye. 182-197 [doi]
- Theory and Application of the Colloidal Display: Programmable Bubble Screen for Computer EntertainmentYoichi Ochiai, Alexis Oyama, Takayuki Hoshi, Jun Rekimoto. 198-214 [doi]
- Return of the Man-Machine Interface: Violent InteractionsDuncan Rowland, Conor Linehan, Kwamena Appiah-Kubi, Maureen Schoonheyt. 215-229 [doi]
- Non-branching Interactive ComicsEdirlei Soares de Lima, Bruno Feijó, Antonio L. Furtado, Simone Diniz Junqueira Barbosa, Cesar Tadeu Pozzer, Angelo E. M. Ciarlini. 230-245 [doi]
- The Art of Tug of War: Investigating the Influence of Remote Touch on Social Presence in a Distributed Rope Pulling GameThomas Beelen, Robert Blaauboer, Noraly Bovenmars, Bob Loos, Lukas Zielonka, Robby van Delden, Gijs Huisman, Dennis Reidsma. 246-257 [doi]
- Singing Like a Tenor without a Real VoiceJochen Feitsch, Marco Strobel, Christian Geiger. 258-269 [doi]
- An Experimental Approach to Identifying Prominent Factors in Video Game DifficultyJames Fraser, Michael Katchabaw, Robert E. Mercer. 270-283 [doi]
- Goin' Goblins - Iterative Design of an Entertaining Archery ExperienceChristian Geiger, Simon Thiele, Laurid Meyer, Stefan Meyer, Lutz Hören, Daniel Drochtert. 284-295 [doi]
- Engaging Users in Audio Labelling as a Movie Browsing Game with a PurposeJorge M. A. Gomes, Teresa Chambel, Thibault Langlois. 296-307 [doi]
- Creating Immersive Audio and Lighting Based Physical Exercise Games for SchoolchildrenJaakko Hakulinen, Markku Turunen, Tomi Heimonen, Tuuli Keskinen, Antti Sand, Janne Paavilainen, Jaana Parviainen, Sari Yrjänäinen, Frans Mäyrä, Jussi Okkonen, Roope Raisamo. 308-319 [doi]
- Game Flux Analysis with ProvenanceTroy C. Kohwalter, Esteban Walter Gonzalez Clua, Leonardo Gresta Paulino Murta. 320-331 [doi]
- The Challenge of Automatic Level Generation for Platform Videogames Based on Stories and QuestsFausto Mourato, Fernando Pedro Birra, Manuel Próspero dos Santos. 332-343 [doi]
- Six Enablers of Instant Photo Sharing Experiences in Small Groups Based on the Field Trial of Social CameraJarno Ojala, Kaisa Väänänen-Vainio-Mattila, Arto Lehtiniemi. 344-355 [doi]
- Attack on the Clones: Managing Player Perceptions of Visual Variety and Believability in Video Game CrowdsSean Oxspring, Ben Kirman, Olivier Szymanezyk. 356-367 [doi]
- A Framework for Evaluating Behavior Change Interventions through GamingValentina Rao. 368-379 [doi]
- eVision: A Mobile Game to Improve Environmental AwarenessBruno Santos, Teresa Romão, A. Eduardo Dias, Pedro Centieiro. 380-391 [doi]
- Why Does It Always Rain on Me? Influence of Gender and Environmental Factors on Usability, Technology Related Anxiety and Immersion in Virtual EnvironmentsMareike Schmidt, Johanna Xenia Kafka, Oswald D. Kothgassner, Helmut Hlavacs, Leon Beutl, Anna Felnhofer. 392-402 [doi]
- Meaning in Life as a Source of EntertainmentRobby van Delden, Dennis Reidsma. 403-414 [doi]
- D-FLIP: Dynamic and Flexible Interactive PhotoShowChi Thanh Vi, Kazuki Takashima, Hitomi Yokoyama, Gengdai Liu, Yuichi Itoh, Sriram Subramanian, Yoshifumi Kitamura. 415-427 [doi]
- PukaPuCam: Enhance Travel Logging Experience through Third-Person View Camera Attached to BalloonsTsubasa Yamamoto, Yuta Sugiura, Suzanne Low, Koki Toda, Kouta Minamizawa, Maki Sugimoto, Masahiko Inami. 428-439 [doi]
- Advances in MASELTOV - Serious Games in a Mobile Ecology of Services for Social Inclusion and Empowerment of Recent ImmigrantsLucas Paletta, Ian Dunwell, Mark Gaved, Jan Bobeth, Sofoklis Efremidis, Patrick Morris Luley, Agnes Kukulska-Hulme, Sara de Freitas, Petros Lameras, Stephanie Deutsch. 440-455 [doi]
- Building an Intelligent, Authorable Serious Game for Autistic Children and Their CarersKaska Porayska-Pomsta, Keith Anderson, Sara Bernardini, Karen Guldberg, Tim J. Smith, Lila Kossivaki, Scott Hodgins, Ian Lowe. 456-475 [doi]
- The TARDIS Framework: Intelligent Virtual Agents for Social Coaching in Job InterviewsKeith Anderson, Elisabeth André, Tobias Baur, Sara Bernardini, M. Chollet, E. Chryssafidou, Ionut Damian, Cathy Ennis, Arjan Egges, Patrick Gebhard, Hazaël Jones, Magalie Ochs, Catherine Pelachaud, Kaska Porayska-Pomsta, Paola Rizzo, Nicolas Sabouret. 476-491 [doi]
- Development of a Full-Body Interaction Digital Game for Children to Learn Vegetation SuccessionTakayuki Adachi, Hiroshi Mizoguchi, Miki Namatame, Fusako Kusunoki, Masanori Sugimoto, Keita Muratsu, Etsuji Yamaguchi, Shigenori Inagaki, Yoshiaki Takeda. 492-496 [doi]
- Assessing Player Motivations and Expectations within a Gameplay Experience Model ProposalSamuel Almeida, Ana Veloso, Licinio Roque, Óscar Mealha. 497-500 [doi]
- OUTLIVE - An Augmented Reality Multi-user Board Game Played with a Mobile DeviceEdward Andrukaniec, Carmen Franken, Daniel Kirchhof, Tobias Kraus, Fabian Schöndorff, Christian Geiger. 501-504 [doi]
- Onomatrack: Quick Recording of User's Rhythmic Ideas Using OnomatopoeiaJo Arima, Keiko Yamamoto, Itaru Kuramoto, Yoshihiro Tsujino. 505-508 [doi]
- Musical Interaction Design for Real-Time Score Recognition towards Applications for Musical Learning and Interactive ArtTetsuaki Baba, Yuya Kikukawa, Toshiki Yoshiike, Kumiko Kushiyama. 509-512 [doi]
- How to Make Tangible Games and Not Die in the AttemptEva Cerezo, Javier Marco, Sandra Baldassarri. 513-515 [doi]
- Touch, Taste, and Smell: Multi-sensory EntertainmentAdrian David Cheok, Jordan Tewell, Gilang A. Pradana, Koki Tsubouchi. 516-518 [doi]
- Between Music and Games: Interactive Sonic Engagement with Emergent BehaviorsInsook Choi, Robin Bargar. 519-523 [doi]
- Linear Logic Validation and Hierarchical Modeling for Interactive Storytelling ControlKim Dung Dang, Phuong Thao Pham, Ronan Champagnat, Mourad Rabah. 524-527 [doi]
- GlowSteps - A Decentralized Interactive Play Environment for Open-Ended PlayLinda De Valk, Pepijn Rijnbout, Mark de Graaf, Tilde Bekker, Ben A. M. Schouten, Berry Eggen. 528-531 [doi]
- Eat&Travel: A New Immersive Dining Experience for RestaurantsMara Dionisio, Duarte Teixeira, Poan Shen, Mario Dinis, Monchu Chen, Nuno Jardim Nunes, Valentina Nisi, José Paiva. 532-535 [doi]
- Evaluation of the Dialogue Information Function of Interactive Puppet Theater: A Puppet-Show System for Deaf ChildrenRyohei Egusa, Kumiko Wada, Takayuki Adachi, Masafumi Goseki, Miki Namatame, Fusako Kusunoki, Hiroshi Mizoguchi, Shigenori Inagaki. 536-539 [doi]
- Music Puzzle: An Audio-Based Computer Game That Inspires to Train Listening AbilitiesKjetil Falkenberg Hansen, Rumi Hiraga, Zheng Li, Hua Wang. 540-543 [doi]
- Enabling Interactive Bathroom Entertainment Using Embedded Touch Sensors in the BathtubShigeyuki Hirai, Yoshinobu Sakakibara, Hironori Hayashi. 544-547 [doi]
- Audio-Haptic Rendering of Water Being Poured from Sake BottleSakiko Ikeno, Ryuta Okazaki, Taku Hachisu, Michi Sato, Hiroyuki Kajimoto. 548-551 [doi]
- Living Chernoff Faces: Bringing Drama and Infotainment to Public DisplaysIdo Aharon Iurgel, Andreas Petker, Björn Herrmann, Christina Martens, Pedro R. Ribeiro. 552-555 [doi]
- Character Visualization in Miniature Environments with an Optical See-through Head-Mounted DisplayDongsik Jo, Daehwan Kim, Yongwan Kim, Ki Hong Kim, Gil-Haeng Lee. 556-559 [doi]
- MARIO: Mid-Air Augmented RealityInteraction with ObjectsHanyuool Kim, Issei Takahashi, Hiroki Yamamoto, Takayuki Kai, Satoshi Maekawa, Takeshi Naemura. 560-563 [doi]
- A Face-Like Structure Detection on Planet and Satellite Surfaces Using Image ProcessingKazutaka Kurihara, Masakazu Takasu, Kazuhiro Sasao, Hal Seki, Takayuki Narabu, Mitsuo Yamamoto, Satoshi Iida, Hiroyuki Yamamoto. 564-567 [doi]
- Tinkering in Scientific EducationMaarten H. Lamers, Fons J. Verbeek, Peter W. H. van der Putten. 568-571 [doi]
- Modeling Player-Character Engagement in Single-Player Character-Driven GamesPetri Lankoski. 572-575 [doi]
- Paintrix: Color Up Your Life!Dimitri Slappendel, Fanny Lie, Martijn de Vos, Alex Kopla, Rafael Bidarra. 576-579 [doi]
- The ToyVision Toolkit for Tangible GamesJavier Marco, Eva Cerezo, Sandra Baldassarri. 580-583 [doi]
- Ball of SecretsJack Benjamin Margines, Raunaq Gupta, Yoram Chisik. 584-587 [doi]
- 'P.S.(Postscript)' : Hearing of Your HeartstringMyongjin Moon, Yeseul Kim. 588-591 [doi]
- Children Ideation Workshop - Creative Low-Fidelity Prototyping of Game IdeasChristiane Moser. 592-599 [doi]
- Dosukoi-Tap: The Virtual Paper Sumo GameYuta Nakagawa, Kota Tsukamoto, Yasuyuki Kono. 600-603 [doi]
- DropNotes: A Music Composition Interface Utilizing the Combination of Affordances of Tangible ObjectsMusashi Nakajima, Hidekazu Saegusa, Yuto Ozaki, Yoshihiro Kanno. 604-607 [doi]
- Could the Player's Engagement in a Video Game Increase His/Her Interest in Science?Stéphane Natkin, Delphine Soriano, Grozdana Erjavec, Marie Durand. 608-611 [doi]
- Block Device System with Pattern Definition Capability by Visible LightHuu Nguyen Nguyen Tran, Junichi Akita. 612-615 [doi]
- Multi-sensor Interactive Systems for Embodied Learning GamesNikolaos Poulios, Anton Eliëns. 616-621 [doi]
- Photochromic Carpet: Playful Floor Canvas with Color-Changing FootprintsDaniel Saakes, Takahiro Tsujii, Kohei Nishimura, Tomoko Hashida, Takeshi Naemura. 622-625 [doi]
- Mood Dependent Music GeneratorMarco Scirea. 626-629 [doi]
- A Tangible Platform for Mixing and Remixing NarrativesCristina Sylla, Sérgio Gonçalves, Paulo Brito, Pedro Branco, Clara Coutinho. 630-633 [doi]
- Network Shogi Environment with Discussion Support after GamesYoshikazu Tagashira, Hiroyuki Tarumi, Toshihiro Hayashi. 634-637 [doi]
- Hospital Hero: A Game for Reducing Stress and Anxiety of Hospitalized Children in Emergency RoomSara Tranquada, Monchu Chen, Yoram Chisik. 638-641 [doi]
- Toinggg: How Changes in Children's Activity Level Influence Creativity in Open-Ended PlayBas van Hoeve, Linda De Valk, Tilde Bekker. 642-645 [doi]
- ZooMor: Three Stages of Play for a Sleeping CreatureDaniël van Paesschen, Mark de Graaf, Tilde Bekker. 646-648 [doi]
- Social Believability in GamesHarko Verhagen, Mirjam Palosaari Eladhari, Magnus Johansson, Joshua McCoy. 649-652 [doi]
- Computer Entertainment in Cars and TransportationDavid Wilfinger, Alexander Meschtscherjakov, Christiane Moser, Manfred Tscheligi, Petra Sundström, Dalila Szostak, Roderick McCall. 653-655 [doi]
- Possibility of Analysis of "Big Data" of Kabuki Play in 19th Century Using the Mathematical Model of Hit PhenomenaYasuko Kawahata, Etsuo Genda, Akira Ishii. 656-659 [doi]
- Ouch! How Embodied Damage Indicators in First-Person Shooting Games Impact Gaming ExperienceJames E. Young, Ibrahim Shahin, Masayuki Nakane. 660-664 [doi]