The Challenge of Automatic Level Generation for Platform Videogames Based on Stories and Quests

Fausto Mourato, Fernando Pedro Birra, Manuel Próspero dos Santos. The Challenge of Automatic Level Generation for Platform Videogames Based on Stories and Quests. In Dennis Reidsma, Haruhiro Katayose, Anton Nijholt, editors, Advances in Computer Entertainment - 10th International Conference, ACE 2013, Boekelo, The Netherlands, November 12-15, 2013. Proceedings. Volume 8253 of Lecture Notes in Computer Science, pages 332-343, Springer, 2013. [doi]

Abstract

Abstract is missing.