SEGA-ARM: A Metamodel for the Design of Serious Games to Support Auditory Rehabilitation

David Céspedes-Hernández, Jorge Luis Pérez-Medina, Juan Manuel González-Calleros, Francisco Álvarez Rodríguez, Jaime Muñoz Arteaga. SEGA-ARM: A Metamodel for the Design of Serious Games to Support Auditory Rehabilitation. In Pere Ponsa, Daniel Guasch, editors, Proceedings of the XVI International Conference on Human Computer Interaction, Interacción 2015, Vilanova i la Geltrú, Spain, September 7-9, 2015. ACM, 2015. [doi]

@inproceedings{Cespedes-Hernandez15,
  title = {SEGA-ARM: A Metamodel for the Design of Serious Games to Support Auditory Rehabilitation},
  author = {David Céspedes-Hernández and Jorge Luis Pérez-Medina and Juan Manuel González-Calleros and Francisco Álvarez Rodríguez and Jaime Muñoz Arteaga},
  year = {2015},
  doi = {10.1145/2829875.2829877},
  url = {http://doi.acm.org/10.1145/2829875.2829877},
  researchr = {https://researchr.org/publication/Cespedes-Hernandez15},
  cites = {0},
  citedby = {0},
  booktitle = {Proceedings of the XVI International Conference on Human Computer Interaction, Interacción 2015, Vilanova i la Geltrú, Spain, September 7-9, 2015},
  editor = {Pere Ponsa and Daniel Guasch},
  publisher = {ACM},
  isbn = {978-1-4503-3463-1},
}