A Hybrid Game Contents Streaming Method: Improving Graphic Quality Delivered on Cloud Gaming

Kar-Long Chan, Kohei Ichikawa, Yasuhiro Watashiba, Putchong Uthayopas, Hajimu Iida. A Hybrid Game Contents Streaming Method: Improving Graphic Quality Delivered on Cloud Gaming. In Günter Wallner, Simone Kriglstein, Helmut Hlavacs, Rainer Malaka, Artur Lugmayr, Hyun Seung Yang, editors, Entertainment Computing - ICEC 2016 - 15th IFIP TC 14 International Conference, Vienna, Austria, September 28-30, 2016, Proceedings. Volume 9926 of Lecture Notes in Computer Science, pages 149-160, Springer, 2016. [doi]

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