A Hybrid Game Contents Streaming Method: Improving Graphic Quality Delivered on Cloud Gaming

Kar-Long Chan, Kohei Ichikawa, Yasuhiro Watashiba, Putchong Uthayopas, Hajimu Iida. A Hybrid Game Contents Streaming Method: Improving Graphic Quality Delivered on Cloud Gaming. In Günter Wallner, Simone Kriglstein, Helmut Hlavacs, Rainer Malaka, Artur Lugmayr, Hyun Seung Yang, editors, Entertainment Computing - ICEC 2016 - 15th IFIP TC 14 International Conference, Vienna, Austria, September 28-30, 2016, Proceedings. Volume 9926 of Lecture Notes in Computer Science, pages 149-160, Springer, 2016. [doi]

@inproceedings{ChanIWUI16,
  title = {A Hybrid Game Contents Streaming Method: Improving Graphic Quality Delivered on Cloud Gaming},
  author = {Kar-Long Chan and Kohei Ichikawa and Yasuhiro Watashiba and Putchong Uthayopas and Hajimu Iida},
  year = {2016},
  doi = {10.1007/978-3-319-46100-7_13},
  url = {http://dx.doi.org/10.1007/978-3-319-46100-7_13},
  researchr = {https://researchr.org/publication/ChanIWUI16},
  cites = {0},
  citedby = {0},
  pages = {149-160},
  booktitle = {Entertainment Computing - ICEC 2016 - 15th IFIP TC 14 International Conference, Vienna, Austria, September 28-30, 2016, Proceedings},
  editor = {Günter Wallner and Simone Kriglstein and Helmut Hlavacs and Rainer Malaka and Artur Lugmayr and Hyun Seung Yang},
  volume = {9926},
  series = {Lecture Notes in Computer Science},
  publisher = {Springer},
  isbn = {978-3-319-46099-4},
}