Kar-Long Chan, Kohei Ichikawa, Yasuhiro Watashiba, Putchong Uthayopas, Hajimu Iida. A Hybrid Game Contents Streaming Method: Improving Graphic Quality Delivered on Cloud Gaming. In Günter Wallner, Simone Kriglstein, Helmut Hlavacs, Rainer Malaka, Artur Lugmayr, Hyun Seung Yang, editors, Entertainment Computing - ICEC 2016 - 15th IFIP TC 14 International Conference, Vienna, Austria, September 28-30, 2016, Proceedings. Volume 9926 of Lecture Notes in Computer Science, pages 149-160, Springer, 2016. [doi]
@inproceedings{ChanIWUI16, title = {A Hybrid Game Contents Streaming Method: Improving Graphic Quality Delivered on Cloud Gaming}, author = {Kar-Long Chan and Kohei Ichikawa and Yasuhiro Watashiba and Putchong Uthayopas and Hajimu Iida}, year = {2016}, doi = {10.1007/978-3-319-46100-7_13}, url = {http://dx.doi.org/10.1007/978-3-319-46100-7_13}, researchr = {https://researchr.org/publication/ChanIWUI16}, cites = {0}, citedby = {0}, pages = {149-160}, booktitle = {Entertainment Computing - ICEC 2016 - 15th IFIP TC 14 International Conference, Vienna, Austria, September 28-30, 2016, Proceedings}, editor = {Günter Wallner and Simone Kriglstein and Helmut Hlavacs and Rainer Malaka and Artur Lugmayr and Hyun Seung Yang}, volume = {9926}, series = {Lecture Notes in Computer Science}, publisher = {Springer}, isbn = {978-3-319-46099-4}, }