Real-time 3D rendering using depth-based geometry reconstruction and view-dependent texture mapping

Chih-fan Chen, Mark T. Bolas, Evan A. Suma. Real-time 3D rendering using depth-based geometry reconstruction and view-dependent texture mapping. In Special Interest Group on Computer Graphics and Interactive Techniques Conference, SIGGRAPH '16, Anaheim, CA, USA, July 24-28, 2016, Posters Proceedings. pages 84, ACM, 2016. [doi]

Abstract

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