Abstract is missing.
- PlenoGap: panorama light field viewing for HMD with focusing on gazing pointFuko Takano, Takafumi Koike. 1 [doi]
- Non-humanoid creature performance from human actingGustavo E. Boehs, Milton L. H. Vieira. 2 [doi]
- VRCEMIG: a novel approach to power substation controlAlexandre Cardoso, Edgard Lamounier Afonso Jr., Gerson Flavio Mendes de Lima, Paulo Roberto Moreira do Prado, Jose Newton Ferreira. 3 [doi]
- An interactive system for original necklace designYuki Igarashi, Tsubasa Hiyama, Kaoru Arakawa. 4 [doi]
- Dynamic spatial augmented reality with a single IR cameraNaoki Hashimoto, Daisuke Kobayashi. 5 [doi]
- A modified wheatstone-style head-mounted display prototype for narrow field-of-view video see-through augmented realityPei-Hsuan Tsai, Yu-Hsuan Huang, Yu-Ju Tsai, Hao-Yu Chang, Masatoshi Chang-Ogimoto, Ming Ouhyoung. 6 [doi]
- Ray-traced diffusion pointsHenrik Lieng. 7 [doi]
- Escaping chair: furniture-shaped device artTakeshi Oozu, Aki Yamada, Yuki Enzaki, Hiroo Iwata. 8 [doi]
- Graphical manipulation of human's walking direction with visual illusionAkira Ishii, Ippei Suzuki, Shinji Sakamoto, Keita Kanai, Kazuki Takazawa, Hiraku Doi, Yoichi Ochiai. 9 [doi]
- Model predictive control for robust art-directable fluidsTuur Stuyck, Philip Dutré. 10 [doi]
- Sculpting fluids: a new and intuitive approach to art-directable fluidsTuur Stuyck, Philip Dutré. 11 [doi]
- Motion compensated automatic image compositing for GoPro videosRyan Lustig, Balu Adsumilli, David Newman. 12 [doi]
- RatCAVE: calibration of a projection virtual reality systemAri Rapkin Blenkhorn, Yu Wang, Marc Olano. 13 [doi]
- Mobile virtual interior stylization from scale estimationShintaro Murakami, Tomoyuki Mukasa, Tony Tung. 14 [doi]
- Multimodal augmentation of surfaces using conductive 3D printingCaio Brito, Gutenberg Barros, Walter Correia, Veronica Teichrieb, João Marcelo X. N. Teixeira. 15 [doi]
- Adding visual details based on low-resolution energy cascade ratios for smoke simulationMasato Ishimuroya, Takashi Kanai. 16 [doi]
- Suggestive painterly style image generation system to satisfy user preferencesShuhei Kodama, Tokiichiro Takahashi. 17 [doi]
- Coded skeleton: programmable bodies for shape changing user interfacesMiyu Iwafune, Taisuke Ohshima, Yoichi Ochiai. 18 [doi]
- Video reshuffling: automatic video dubbing without prior knowledgeShoichi Furukawa, Takuya Kato, Pavel A. Savkin, Shigeo Morishima. 19 [doi]
- Layered telepresence: simultaneous multi presence experience using eye gaze based perceptual awareness blendingMhd Yamen Saraiji, Shota Sugimoto, Charith Lasantha Fernando, Kouta Minamizawa, Susumu Tachi. 20 [doi]
- Automatic generation of 3D typographySuzi Kim, Sunghee Choi. 21 [doi]
- ThirdEye: a coaxial feature tracking system for stereoscopic video see-through augmented realityYu-Xiang Wang, Yu-Ju Tsai, Yu-Hsuan Huang, Wan-ling Yang, Tzu-Chieh Yu, Yu-Kai Chiu, Ming Ouhyoung. 22 [doi]
- Automatic dance generation system considering sign language informationWakana Asahina, Naoya Iwamoto, Hubert P. H. Shum, Shigeo Morishima. 23 [doi]
- 3D facial geometry reconstruction using patch databaseTsukasa Nozawa, Takuya Kato, Pavel A. Savkin, Naoki Nozawa, Shigeo Morishima. 24 [doi]
- Vintage VR: a method of processing 19th century stereoviews for display on 21st century VR systemsAdam Schuster, Anas Salah Eddin. 25 [doi]
- A study on 3D digital image applying oriental painting techniquesYoomi Choi. 26 [doi]
- Computational swept volume light painting via robotic non-linear motionYaozhun Huang, Sze-Chun Tsang, Miu Ling Lam. 27 [doi]
- Measuring microstructures using confocal laser scanning microscopy for estimating surface roughnessYoshinori Dobashi, Takashi Ijiri, Hideki Todo, Kei Iwasaki, Makoto Okabe, Satoshi Nishimura. 28 [doi]
- Body-part motion synthesis system for contemporary dance creationAsako Soga, Yuho Yazaki, Bin Umino, Motoko Hirayama. 29 [doi]
- Cross-field haptics: push-pull haptics combined with magnetic and electrostatic fieldsSatoshi Hashizume, Kazuki Takazawa, Amy Koike, Yoichi Ochiai. 30 [doi]
- A data-driven BSDF frameworkMurat Kurt, Greg Ward, Nicolas Bonneel. 31 [doi]
- Charcoal rendering and shading with reflectionsYuxiao Du, Ergun Akleman. 32 [doi]
- Panorama image interpolation for real-time walkthroughNaoki Kawai, Cédric Audras, Sou Tabata, Takahiro Matsubara. 33 [doi]
- Relation-based parametrization and exploration of shape collectionsKurt Leimer, Michael Wimmer, Przemyslaw Musialski. 34 [doi]
- Optimized mobile rendering techniques based on local cubemapsRoberto Lopez Mendez, Sylwester Bala. 35 [doi]
- Enhancement of 3D character animations through the use of automatically generated guidelines inspired by traditional art conceptsJose A. S. Fonseca, Denis Kravtsov, Anargyros Sarafopoulos, Jian J. Zhang. 36 [doi]
- Towards real-time insect motion captureDeschanel Li. 37 [doi]
- ARTTag: aesthetic fiducial markers based on circle pairsShinichi Higashino, Sakiko Nishi, Ryuuki Sakamoto. 38 [doi]
- Camera calibration by recovering projected centers of circle pairsQian Chen, Haiyuan Wu, Shinichi Higashino, Ryuuki Sakamoto. 39 [doi]
- Pseudo-softness evaluation in grasping a virtual object with a bare handMie Sato, Sota Suzuki, Daiki Ebihara, Sho Kato, Sato Ishigaki. 40 [doi]
- Bionic scope: wearable system for visual extension triggered by bioelectrical signalShota Ekuni, Koichi Murata, Yasunari Asakura, Akira Uehara. 41 [doi]
- Interactive multi-scale oil paint filtering on mobile devicesAmir Semmo, Matthias Trapp, Tobias Dürschmid, Jürgen Döllner, Sebastian Pasewaldt. 42 [doi]
- Interaction with virtual shadow through real shadow using two projectorsHiroko Iwasaki, Momoko Kondo, Rei Ito, Saya Sugiura, Yuka Oba, Shinji Mizuno. 43 [doi]
- Automatic blend shape creation for facial motion captureVictoria McGowen, Joe Geigel. 44 [doi]
- Fast, accurate and sparse, automatic facade reconstruction from unstructured ground laser-scansKwamina Edum-Fotwe, Paul Shepherd, Matthew Brown, Dan Harper, Richard Dinnis. 45 [doi]
- Adaptable game experience through procedural content generation and brain computer interfaceHenry Fernandez, Koji Mikami, Kunio Kondo. 46 [doi]
- VisLoiter: a system to visualize loiterers discovered from surveillance videosJianquan Liu, Shoji Nishimura, Takuya Araki. 47 [doi]
- Parallel 3D printing based on skeletal remeshingKuo-Wei Chen, Chih-Yuan Yao, You-En Lin, Yu-chi Lai. 48 [doi]
- Farewell to dawn: a mixed reality dance performance in a virtual spaceFelipe Caputo, Victoria Mc Gowen, Joe Geigel, Steven Cerqueira, Quincey Williams, Marla Schweppe, Zhongyuan Fa, Anastasia Pembrook, Heather Roffe. 49 [doi]
- Improving global exploration of MCMC light transport simulationMartin Sik, Jaroslav Krivánek. 50 [doi]
- AXAA: adaptive approximate anti-aliasingJae-Ho Nah, Sunho Ki, YeongKyu Lim, Jinhong Park, Chulho Shin. 51 [doi]
- From drawing to animation-ready vector graphicsEven Entem, Loïc Barthe, Marie-Paule Cani, Michiel van de Panne. 52 [doi]
- Real-time collection and analysis of 3-Kinect v2 skeleton data in a single applicationSerguei A. Mokhov, Miao Song 0001, Jonathan Llewellyn, Jie Zhang, Alexander Charette, Ruofan Wu, Shuiying Ge. 53 [doi]
- Light field completion using focal stack propagationTerence Broad, Mick Grierson. 54 [doi]
- Nonuniform depth distribution selection with discrete Fourier transformLode Jorissen, Patrik Goorts, Gauthier Lafruit, Philippe Bekaert. 55 [doi]
- Enhancing character posing by a sketch-based interactionSimone Barbieri, Nicola Garau, Wenyu Hu, ZhiDong Xiao, Xiaosong Yang. 56 [doi]
- View interpolation for video see-through head-mounted displayChun-Jui Lai, Ping-Hsuan Han, Yi-Ping Hung. 57 [doi]
- OpenEXR/Id isolate any object with a perfect antialiasingCyril Corvazier, Benjamin Legros, Rachid Chikh. 58 [doi]
- The need for interdisciplinary undergraduate researchWilliam J. Joel. 59 [doi]
- Error-bounded surface remeshing with minimal angle eliminationKai-Mo Hu, Dong-Ming Yan, Bedrich Benes. 60 [doi]
- Straightening walking path using redirected walking techniqueAyaka Nishi, Keisuke Hoshino, Hiroyuki Kajimoto. 61 [doi]
- Combining multiple flow fields for editing existing fluid animationsSyuhei Sato, Yoshinori Dobashi, Tomoyuki Nishita. 62 [doi]
- Intuitive editing of material appearanceAna Serrano, Diego Gutierrez, Karol Myszkowski, Hans-Peter Seidel, Belen Masia. 63 [doi]
- Realistic 3D projection mapping using polynomial texture mapsJunho Choi, Jong-Hun Lee, Yong Yi Lee, Yong-hwi Kim, Bilal Ahmed, Moon Gu Son, Min Ho Joo, Kwan H. Lee. 64 [doi]
- Rusting and corroding simulation taking into account chemical reaction processesTomokazu Ishikawa, Kousaku Kamata, Yuriko Takeshima, Masanori Kakimoto. 65 [doi]
- A fiber-level model for predictive cloth renderingCarlos Aliaga, Carlos Castillo, Diego Gutierrez, Miguel A. Otaduy, Jorge Lopez-Moreno, Adrian Jarabo. 66 [doi]
- Real-time 3D face super-resolution from monocular in-the-wild videosPatrik Huber, William J. Christmas, Adrian Hilton, Josef Kittler, Matthias Rätsch. 67 [doi]
- Estimating skeleton from skin data for designing subject-specific knee bracesSeungbae Bang, Meekyoung Kim, Doekkyeong Jang, Sung Hee Lee. 68 [doi]
- Texture map generation for large-scale 3D reconstructed scenesJunho Jeon, Yeongyu Jung, Haejoon Kim, Seungyong Lee. 69 [doi]
- Real time 360° video stitching and streamingRodrigo M. A. Silva, Bruno Feijó, Pablo B. Gomes, Thiago Frensh, Daniel Monteiro. 70 [doi]
- Synesthesia suit: the full body immersive experienceYukari Konishi, Nobuhisa Hanamitsu, Kouta Minamizawa, Ayahiko Sato, Tetsuya Mizuguchi. 71 [doi]
- Optimal LED selection for multispectral lighting reproductionChloe LeGendre, Xueming Yu, Paul E. Debevec. 72 [doi]
- Example-based data optimization for facial simulationSara C. Schvartzman, Marco Romeo. 73 [doi]
- A tabletop stereoscopic 3DCG system with motion parallax for two usersShinji Mizuno. 74 [doi]
- GazeSim: simulating foveated rendering using depth in eye gaze for VRYun Suen Pai, Benjamin Tag, Benjamin Outram, Noriyasu Vontin, Kazunori Sugiura, Kai Kunze. 75 [doi]
- A method for realistic 3D projection mapping using multiple projectorsBilal Ahmed, Jong-Hun Lee, Yong Yi Lee, Junho Choi, Yong-hwi Kim, Moon Gu Son, Min Ho Joo, Kwan H. Lee. 76 [doi]
- Large-scale rapid-prototyping with zometoolChun-Kai Huang, Tsung-Hung Wu, Yi-ling Chen, Bing-Yu Chen. 77 [doi]
- Intuitive 3D flight gaming with tangible objectsJhe-Wei Lin, Po-Wen Cheng, Chien-Hung Lin, I-Chen Lin. 78 [doi]
- Real-time rendering of high-quality effects using multi-frame samplingDaniel Limberger, Jürgen Döllner. 79 [doi]
- Physics-aided editing of simulation-ready muscles for visual effectsFabio Turchet, Marco Romeo, Oleg Fryazinov. 80 [doi]
- Dynamic frame rate: a study on viewer perception of changes in frame rate within an animated movie sequenceKai-Lin Chuang. 81 [doi]
- Immersive paleoart: reconstructing dreadnoughtus schrani and remediating the science documentary for cinematic virtual realityValentina Feldman. 82 [doi]
- Guessing objects in contextKaran Sharma, Arun C. S. Kumar, Suchendra M. Bhandarkar. 83 [doi]
- Real-time 3D rendering using depth-based geometry reconstruction and view-dependent texture mappingChih-fan Chen, Mark T. Bolas, Evan A. Suma. 84 [doi]
- Quick, unconstrained, approximate l-shape methodKwamina Edum-Fotwe, Paul Shepherd, Matthew Brown, Dan Harper, Richard Dinnis. 85 [doi]
- PulmonaReality: transforming pediatric pulmonary function experience using virtual realityAndrew Jacobson, Jinsil Hwaryoung Seo. 86 [doi]
- The form of sound through hybrid materialsLaura Ferrarello, Kevin Walker. 87 [doi]
- Estimating lighting environments based on shadow area in an omni-directional imageMasashi Baba, Kesuke Haruta, Shinsaku Hiura. 88 [doi]
- An evaluation of the relationship between impression and the physical properties of human skinTatsuya Matsumoto, Kensuke Tobitani, Yusuke Tani, Hiroki Fujii, Noriko Nagata. 89 [doi]
- Haptic wheelchairMike Lambeta, Matt Dridger, Paul J. White, Jesslyn Janssen, Ahmad Byagowi. 90 [doi]
- Living the past: the use of VR to provide a historical experiencePedro Rossa, Nicolas Hoffman, João Ricardo Bittencourt, Fernando Marson, Vinícius J. Cassol. 91 [doi]