Real-time rendering of high-quality effects using multi-frame sampling

Daniel Limberger, Jürgen Döllner. Real-time rendering of high-quality effects using multi-frame sampling. In Special Interest Group on Computer Graphics and Interactive Techniques Conference, SIGGRAPH '16, Anaheim, CA, USA, July 24-28, 2016, Posters Proceedings. pages 79, ACM, 2016. [doi]

Abstract

Abstract is missing.