Game bot identification based on manifold learning

Kuan-Ta Chen, Hsing-Kuo Kenneth Pao, Hong-Chung Chang. Game bot identification based on manifold learning. In Mark Claypool, editor, Proceedings of the 7th ACM SIGCOMM Workshop on Network and System Support for Games, NETGAMES 2008, Worcester, Massachusetts, USA, October 21-22, 2008. pages 21-26, ACM, 2008. [doi]

Authors

Kuan-Ta Chen

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Hsing-Kuo Kenneth Pao

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Hong-Chung Chang

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