Game bot identification based on manifold learning

Kuan-Ta Chen, Hsing-Kuo Kenneth Pao, Hong-Chung Chang. Game bot identification based on manifold learning. In Mark Claypool, editor, Proceedings of the 7th ACM SIGCOMM Workshop on Network and System Support for Games, NETGAMES 2008, Worcester, Massachusetts, USA, October 21-22, 2008. pages 21-26, ACM, 2008. [doi]

@inproceedings{ChenPC08,
  title = {Game bot identification based on manifold learning},
  author = {Kuan-Ta Chen and Hsing-Kuo Kenneth Pao and Hong-Chung Chang},
  year = {2008},
  doi = {10.1145/1517494.1517498},
  url = {http://doi.acm.org/10.1145/1517494.1517498},
  tags = {rule-based},
  researchr = {https://researchr.org/publication/ChenPC08},
  cites = {0},
  citedby = {0},
  pages = {21-26},
  booktitle = {Proceedings of the 7th ACM SIGCOMM Workshop on Network and System Support for Games, NETGAMES 2008, Worcester, Massachusetts, USA, October 21-22, 2008},
  editor = {Mark Claypool},
  publisher = {ACM},
  isbn = {978-1-60558-132-3},
}