GPU-based lighting and shadowing of complex natural scenes

Florent Cohen, Philippe Decaudin, Fabrice Neyret. GPU-based lighting and shadowing of complex natural scenes. In Ronen Barzel, editor, 31. International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2004, Los Angeles, California, USA, August 8-12, 2004, Posters. pages 91, ACM, 2004. [doi]

Abstract

Abstract is missing.