Abstract is missing.
- Real-time bump map deformationsPawel Wrotek, Alexander Rice, Morgan McGuire. 1 [doi]
- Approximate convex decomposition of polyhedraJyh-Ming Lien, Nancy M. Amato. 2 [doi]
- Potential fields and implicit modelingRoman Tankelevich, Alyn Rockwood. 3 [doi]
- Superformula solutions for 3D graphic arts and CAD/CAMJohan Gielis, Bert Beirinckx. 4 [doi]
- Variational superformula curves for 2D and 3D graphic artsJohan Gielis, Edwin Bastiaens, Tom Krikken, Albert Kiefer, Marc de Blochouse. 5 [doi]
- MO*TRAX: virtual environments for "raves"Marisol Rodriguez, Leonardo Morales, Amparo Quijano, Luz Goméz. 6 [doi]
- Evil Twin: ambient gamingDan Mikesell. 7 [doi]
- How to visually create clear personalities with blogs?Su-e Park, Hyejin Kim, Jinwoo Kim. 8 [doi]
- EmoteMailJussi Ängeslevä, Carson Reynolds, Sile O'Modhrain. 9 [doi]
- I'mythDiana Domingues, Gelson Cardoso, Reinaldo Gustavo, Brandalise Lazzarotto, Mauricio dos Passos, Eliseo Berni Reategui. 10 [doi]
- Go small, video screening rooms for the webMike Libonati, Mike Rogers, Michael Masucci. 11 [doi]
- The DEFENDEX-ESPGXMark David Hosale, John Thompson. 12 [doi]
- Embodied time (-) changing our mindJulainne Sumich, Bruce A. MacDonald, Kevin Novins, Simon Chui, HsuHan Chiang. 13 [doi]
- Internet2 virtual performance moduleMeredith Lydon, James Orr, Paras Kaul. 14 [doi]
- Movie-in-shadow: your shadow is a displayYugo Minomo, Yasuaki Kakehi, Makoto Iida, Takeshi Naemura. 15 [doi]
- A comparison study of four texture synthesis algorithms on near-regular texturesWen-Chieh Lin, James Hays, Chenyu Wu, Vivek Kwatra, Yanxi Liu. 16 [doi]
- Rendering methods for models with complicated micro structuresShun Iwasawa, Naohiro Shichijo, Yoichiro Kawaguchi. 17 [doi]
- Worley cellular textures in ShBryan Chan, Michael D. McCool. 18 [doi]
- Texture synthesis using reaction-diffusion systems and genetic evolutionJoseph Zumpella, Andrew Thall. 19 [doi]
- Wang cubes for video synthesis and geometry placementPeter G. Sibley, Philip Montgomery, G. Elisabeta Marai. 20 [doi]
- SilF: a sketching tool for cartoon-like pseudo-3D illustrations based on 3D outlinesKota Yonezawa, Shin Takahashi, Etsuya Shibayama. 21 [doi]
- Simulating Chinese brush painting: the parametric hairy brushRoss B. Girshick. 22 [doi]
- Algorithmic painter: a NPR method to generate various styles of paintingAtsushi Kasao, Kazunori Miyata. 23 [doi]
- Fluid simulation as a tool for painterly renderingSven C. Olsen, Bruce A. Maxwell. 24 [doi]
- Cellular modeling of dye stain on clothYuki Morimoto, Reiji Tsuruno. 25 [doi]
- Real-time cartoon rendering of smokeMorgan McGuire, Andi Fein, Colin Hartnett. 26 [doi]
- Cartoon hair animation based on physical simulationEiji Sugisaki, Yizhou Yu, Ken Anjyo, Shigeo Morishima. 27 [doi]
- Animating hand-drawn sketches: Copyright restrictions prevent ACM from providing the full text for this workYutaka Ono, Bing-Yu Chen, Tomoyuki Nishita. 28 [doi]
- Improved geo-visualization methodsJérôme Royan, Oliver Aubault, Christian Bouville, Patrick Gioia. 29 [doi]
- Hybrid billboard clouds for model simplificationEthan Bromberg-Martin, Árni Már Jónsson, G. Elisabeta Marai, Morgan McGuire. 30 [doi]
- Volume rendering on one RLE compressed data set by a new combination of ray-casting and shear-warpGregor Schlosser, Jürgen Hesser, Reinhard Männer. 31 [doi]
- Efficient complex shadows from environment mapsAner Ben-Artzi, Ravi Ramamoorthi, Maneesh Agrawala. 32 [doi]
- Simulated spectral light transport in coastal waters using adaptive photon mappingAdam Goodenough. 33 [doi]
- Super resolution based on texton substitutionTakashi Sugaya, Koichi Takase, Toshiya Nakaguchi, Norimichi Tsumura, Hideto Motomura, Katsuhiro Kanamori, Yoichi Miyake. 34 [doi]
- Fast ray tracing of scenes with unstructured motionPankaj Khanna, Jesper Mortensen, Insu Yu, Mel Slater. 35 [doi]
- CLEV-R: a collaborative learning environment with virtual-realityTeresa Monahan, Gavin McArdle, Michela Bertolotto. 36 [doi]
- Time-geographical design and analysis of user interaction in virtual environmentsHenric Joanson, Peter Blom. 37 [doi]
- The flatland architecture, an open source visualization/virtual reality development environmentKathleen H. Kihmm, Kenneth L. Summers, Andrei Sherstyuk, Timothy Eyring, Steve Smith, Paul M. Weber, Thomas P. Caudell. 38 [doi]
- SESAME: 3D conceptual design systemJi-Young Oh, Wolfgang Stuerzlinger. 39 [doi]
- ShadowLight: a flexible architecture for immersive rapid prototyping and designKalev Leetaru. 40 [doi]
- Haptic collaboration with augmented realityMatt Adcock, Matthew A. Hutchins, Chris Gunn. 41 [doi]
- egaku: enhancing the sketching processJennifer Yoon, Kimiko Ryokai, Chad Dyner, Jason Alonso, Hiroshi Ishii. 42 [doi]
- Authoring augmented reality: a code-free approachRodney Berry, Naoto Hikawa, Mao Makino, Masami Suzuki, Takashi Furuya. 43 [doi]
- A scalable PC-cluster architecture for highly polygonal augmented reality applicationsCarsten Matysczok, Michael Grafe, Andrew Wojdala. 44 [doi]
- A study of virtual-form modeling system using unexpectationTomohiro Akagawa, Gi-Dong Oh, Ei-Ichi Osawa. 45 [doi]
- Virtual lighting using stereo imagesShinya Yoshida, Reiji Tsuruno. 46 [doi]
- Postproduction re-illumination of live action using interleaved lightingAndrew Gardner, Chris Tchou, Andreas Wenger, Paul E. Debevec, Tim Hawkins. 47 [doi]
- All in-focus light field viewerKeita Takahashi, Takeshi Naemura. 48 [doi]
- Capturing spherical light fields of a real sceneNaoki Chiba, Terence T. Huang. 49 [doi]
- Direct HDR capture of the sun and skyJessi Stumpfel, Andrew Jones, Andreas Wenger, Chris Tchou, Tim Hawkins, Paul E. Debevec. 50 [doi]
- View-dependent textured splatting for rendering live scenesDavid Guinnip, Shuhua Lai, Ruigang Yang. 51 [doi]
- Integrated shape model from multiview range imagesTakeshi Masuda. 52 [doi]
- Modelling from multiple photographs using points and silhouettesTim Hawkins. 53 [doi]
- Clustering and link propagation for surface reconstructionDennis Maier, Jürgen Hesser, Reinhard Männer. 54 [doi]
- Estimating roughness parameters of an object's surface from real imagesMasashi Baba, Masayuki Mukunoki, Naoki Asada. 55 [doi]
- Picture Illusion by OverlapMizuho Nakajima, Yasushi Yamaguchi. 56 [doi]
- Using value images to adjust intensity in 3D renderings and photographsReynold J. Bailey, Cindy M. Grimm. 57 [doi]
- Specular reflection reduction using a multi-flash cameraRogério Schmidt Feris, Kar-Han Tan, Ramesh Raskar, Matthew Turk. 58 [doi]
- Interactive object segmentation in video by fitting splines to graph cutsIddo Drori, Tommer Leyvand, Daniel Cohen-Or, Hezy Yeshurun. 59 [doi]
- Shadow removal from a real image based on shadow densityMasashi Baba, Masayuki Mukunoki, Naoki Asada. 60 [doi]
- Air traffic management 3-D graphics research & developmentRonald Reisman, Stephen R. Ellis. 61 [doi]
- Creating 3D animations to reconstruct transportation accidents: illustrating aviation accidents using Air Midwest flight 5481 takeoff accidentChristy Spangler, Alice Park, Abdullah Kakar. 62 [doi]
- Text-to-scene conversion for accident visualizationMaghnus O'Kane, Joe Carthy, Michela Bertolotto. 63 [doi]
- Computer vision based navigation system for the visually impairedShahedur Rahman, Abu Syeed Md. Zakaria Shah, Gill Whitney. 64 [doi]
- Museum security enhanced using genetic algorithms and virtual realityJean-Christophe Laneri, Nicolas Renaux. 65 [doi]
- Two approximate solutions to the Art Gallery ProblemSanjay Rana. 66 [doi]
- Beyond productivity: children as digital artistsJon Pettigrew. 67 [doi]
- Computer animation education: keeping it simpleWilliam J. Joel, Abe Echevarria. 68 [doi]
- Digital Pueblo Project: cooking out loud mature animation with beginning level helpersHue Walker, Ed Angel, Jin Xiong. 69 [doi]
- Enhanced 3D model retrieval system through characteristic views using orthogonal visual hull: Copyright restrictions prevent ACM from providing the full text for this workShuen-Huei Guan, Ming-Kai Hsieh, Chia-Chi Yeh, Bing-Yu Chen. 70 [doi]
- SmartSink: context-aware work surfaceLeonardo Bonanni, Chia-Hsun Lee, Sam Sarcia, Jon Wetzel. 71 [doi]
- iSphere: a proximity-based 3D input deviceChia-Hsun Lee, Ted Selker. 72 [doi]
- A sketching interface for terrain modelingNayuko Watanabe, Takeo Igarashi. 73 [doi]
- Sketching non linear projectionsCindy M. Grimm, Leon Barrett, Nisha Sudarsanam, Karan Singh, Patrick Coleman. 74 [doi]
- 3D modeling method by drawing freeform stroke on two coordinate planesChihiro Murakami, Makoto Fujimura, Hideo Kuroda, Hiroki Imamura. 75 [doi]
- Composite mouse gestures: toward an easier tool for behavior authoring: Copyright restrictions prevent ACM from providing the full text for this workEdward Yu-Te Shen, Kuei-Yuan Zheng, Bing-Yu Chen. 76 [doi]
- The earth navigation modeling on desktop VRJin-Hee Kim. 77 [doi]
- Managing parameter spaces for multimedia compositionDaryl H. Hepting, David Gerhard, Matthew McKague, Paul Schmiedge. 78 [doi]
- Task-oriented user analysis of 3D animation applicationsKyung Jae Lee. 79 [doi]
- Perception of scale with distance in 3D visualizationIrene Cheng, Pierre Boulanger. 80 [doi]
- Topographic-based facial skin color transferLijun Yin, Johnny Loi, Jingrong Jia, Joseph P. Morrissey. 81 [doi]
- Visually directing user's attention in interactive 3D environmentsMagy Seif El-Nasr, Chinmay Rao. 82 [doi]
- A new human motion analysis system using biomechanics 3D modelsFrancisco J. Perales López, Jose Maria Buades Rubio, Ramon Mas, Xavier Varona, Manuel González Hidalgo, Angel Suescun, I. Aguinaga, Maxim Foursa, G. Zissis, M. Touman, R. Mendoza. 83 [doi]
- Markerless laser-based tracking for real-time 3D gesture acquisitionÁlvaro Cassinelli, Stéphane Perrin, Masatoshi Ishikawa. 84 [doi]
- Face expression synthesis based on a facial motion distribution chartTatsuo Yotsukura, Shigeo Morishima, Satoshi Nakamura. 85 [doi]
- Face modeling from frontal face image based on topographic analysisLijun Yin, Kenny Weiss, Xiaozhou Wei. 86 [doi]
- Face animation by real time feature trackingXiaozhou Wei, Zhiwei Zhu, Lijun Yin, Qiang Ji. 87 [doi]
- A fast fracture method for exploding structuresGabriel Taubman, Edwin Chang. 88 [doi]
- Collision approximation for real-time cloth simulationKristen Neal. 89 [doi]
- Animating the combustion of deformable materialsSameer Moidu, James Kuffner, Kiran S. Bhat. 90 [doi]
- GPU-based lighting and shadowing of complex natural scenesFlorent Cohen, Philippe Decaudin, Fabrice Neyret. 91 [doi]
- Stylized haloed outlines on the GPUJörn Loviscach. 92 [doi]
- A portable, reusable framework for scientific computing on GPUsBryson R. Payne, G. Scott Owen, Irene T. Weber, Ying Zhu, Ping Liu. 93 [doi]
- Particle filter on GPUs for real-time trackingAntonio S. Montemayor, Juan José Pantrigo, Ángel Sánchez, Felipe Fernández. 94 [doi]
- Parallel computing with multiple GPUs on a single machine to achieve performance gainsRobert Gulde, Michael Weeks, G. Scott Owen, Yi Pan. 95 [doi]
- A 3-D computer game controller: design and applicationsAli Pezeshk, Mehdi Imaninejad. 96 [doi]
- Real-time 3D videoMarcelo Bernardes Vieira, Luiz Velho, Asla Medeiros Sá, Paulo Cezar Pinto Carvalho. 97 [doi]
- Mixed resolution graphics technologyMakoto Ono, Paul Puey, Jeff Bolz. 98 [doi]
- A powerful tiled display system with only ONE PCChee-Kien Gabriyel Wong. 99 [doi]
- Temperature-aware GPU designJeremy W. Sheaffer, Kevin Skadron, David P. Luebke. 100 [doi]
- CFD and realistic visualization for the analysis of fire scenariosDaniel Barrero, Jean-Philippe Hardy, Marcelo Reggio, Benoît Ozell. 101 [doi]
- Streamline splattingErich Ess, David Sapirstein, Yinlong Sun, Mat Huber. 102 [doi]
- Simulation and visualization of flow around bat wings during flightRachel Weinstein, Eduardo Hueso, Igor Pivkin, Sharon Swartz, David H. Laidlaw, George E. Karniadakis, Kenneth Breuer. 103 [doi]
- Picturing data with uncertaintyDavid Kao, Alison L. Love, Jennifer L. Dungan, Alex Pang. 104 [doi]
- Mapping chaosDavid Trowbridge, Micah Dowty. 105 [doi]
- Nanopositioning machines need a fast visualization and a modern controlMarion Braunschweig, Mathias Weiß. 106 [doi]
- MIBlob: a tool for medical visualization and modelling using sketchesBruno Rodrigues de Araújo, Joaquim A. Jorge, Mario Costa Sousa, Faramarz Samavati, Brian Wyvill. 107 [doi]
- fMRI visualization of multiple functional areasJan Hardenbergh. 108 [doi]
- A multi-dimensional visualization tool for understanding the role of EMG signals in head movement anticipationErion Hasanbelliu. 109 [doi]
- Visualizing deep brain stimulation settings in obsessive compulsive disorderDavid Eigen, Daniel H. Grollman, David H. Laidlaw, Benjamin D. Greenberg, Erin Einbinder. 110 [doi]
- Visualization of blood platelets in a virtual environmentIgor Pivkin, Nicholas C. Yang, Peter Richardson, George E. Karniadakis, David H. Laidlaw. 111 [doi]
- X3D-technologies for medical image visualizationKay Melzer, Hans-Gerd Lipinski, Dietrich H. W. Grönemeyer. 112 [doi]
- Computer assisted surgical planning for coronary artery bypass graftingMyoung-Hee Kim, Min-Jeong Kim, Soo-Mi Choi, Yoo-Joo Choi, Yu-Bu Lee. 113 [doi]
- The vasculature of the heart: an interactive guided tourThomas Wischgoll, Elke Moritz, Jörg Meyer. 114 [doi]
- Computing the virtual humanShane Blackett, David P. Bullivant, Peter J. Hunter. 115 [doi]
- Mocap+MRI=?Shoichiro Iwasawa, Kenji Mase, Shigeo Morishima. 116 [doi]
- A 3D graphics environment for behavioral neurobiology researchDavid Cofer, Ying Zhu, Donald H. Edwards, Anthony S. Aquilio, Gennady S. Cymbalyuk, G. Scott Owen. 117 [doi]