Real-time shading with filtered importance sampling

Mark Colbert, Jaroslav Krivánek. Real-time shading with filtered importance sampling. In Marc Alexa, Adam Finkelstein, editors, 34. International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2007, San Diego, California, USA, August 5-9, 2007, Sketches. pages 71, ACM, 2007. [doi]

Abstract

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