Do problematic and non-problematic video game players differ in extraversion, trait empathy, social capital and prosocial tendencies?

Emily Collins, Jonathan Freeman. Do problematic and non-problematic video game players differ in extraversion, trait empathy, social capital and prosocial tendencies?. Computers in Human Behavior, 29(5):1933-1940, 2013. [doi]

Authors

Emily Collins

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Jonathan Freeman

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