Do problematic and non-problematic video game players differ in extraversion, trait empathy, social capital and prosocial tendencies?

Emily Collins, Jonathan Freeman. Do problematic and non-problematic video game players differ in extraversion, trait empathy, social capital and prosocial tendencies?. Computers in Human Behavior, 29(5):1933-1940, 2013. [doi]

@article{CollinsF13,
  title = {Do problematic and non-problematic video game players differ in extraversion, trait empathy, social capital and prosocial tendencies?},
  author = {Emily Collins and Jonathan Freeman},
  year = {2013},
  doi = {10.1016/j.chb.2013.03.002},
  url = {http://dx.doi.org/10.1016/j.chb.2013.03.002},
  researchr = {https://researchr.org/publication/CollinsF13},
  cites = {0},
  citedby = {0},
  journal = {Computers in Human Behavior},
  volume = {29},
  number = {5},
  pages = {1933-1940},
}