Emily Collins, Jonathan Freeman. Do problematic and non-problematic video game players differ in extraversion, trait empathy, social capital and prosocial tendencies?. Computers in Human Behavior, 29(5):1933-1940, 2013. [doi]
@article{CollinsF13, title = {Do problematic and non-problematic video game players differ in extraversion, trait empathy, social capital and prosocial tendencies?}, author = {Emily Collins and Jonathan Freeman}, year = {2013}, doi = {10.1016/j.chb.2013.03.002}, url = {http://dx.doi.org/10.1016/j.chb.2013.03.002}, researchr = {https://researchr.org/publication/CollinsF13}, cites = {0}, citedby = {0}, journal = {Computers in Human Behavior}, volume = {29}, number = {5}, pages = {1933-1940}, }