Aggregate G-buffer anti-aliasing

Cyril Crassin, Morgan McGuire, Kayvon Fatahalian, Aaron E. Lefohn. Aggregate G-buffer anti-aliasing. In John Keyser, Pedro V. Sander, Kartic Subr, Li-Yi Wei, editors, Proceedings of the 19th Symposium on Interactive 3D Graphics and Games, San Francisco, CA, USA, February 27 - March 01, 2015. pages 109-119, ACM, 2015. [doi]

@inproceedings{CrassinMFL15,
  title = {Aggregate G-buffer anti-aliasing},
  author = {Cyril Crassin and Morgan McGuire and Kayvon Fatahalian and Aaron E. Lefohn},
  year = {2015},
  doi = {10.1145/2699276.2699285},
  url = {http://doi.acm.org/10.1145/2699276.2699285},
  researchr = {https://researchr.org/publication/CrassinMFL15},
  cites = {0},
  citedby = {0},
  pages = {109-119},
  booktitle = {Proceedings of the 19th Symposium on Interactive 3D Graphics and Games, San Francisco, CA, USA, February 27 - March 01, 2015},
  editor = {John Keyser and Pedro V. Sander and Kartic Subr and Li-Yi Wei},
  publisher = {ACM},
  isbn = {978-1-4503-3392-4},
}