Measuring how game feel is influenced by the player avatar's acceleration and deceleration: using a 2D platformer to describe players' perception of controls in videogames

Gustav Dahl, Martin Kraus. Measuring how game feel is influenced by the player avatar's acceleration and deceleration: using a 2D platformer to describe players' perception of controls in videogames. In Markku Turunen, editor, Proceedings of the 19th International Academic Mindtrek Conference, Academic MindTrek 2015, Tampere, Finland, September 22-24, 2015. pages 41-46, ACM, 2015. [doi]

Abstract

Abstract is missing.