Abstract is missing.
- OASIS deck of cards: house of colleagues: a playful experiment on community buildingTimo Nummenmaa, Annakaisa Kultima, Ville Kankainen, Sampo Savolainen, Antti Syvänen, Kati Alha, Frans Mäyrä. 2-9 [doi]
- Motivational design cards: a practical approach for game-based motivational design at the workplaceRalf Schmidt, Burkhard Schmidt, Katharina Lattenkamp, Stephanie Scheja, Maic Masuch. 10-17 [doi]
- Game design researchAnnakaisa Kultima. 18-25 [doi]
- Developers' perspectives on iteration in game developmentAnnakaisa Kultima. 26-32 [doi]
- A metric for automatically flagging problem levels in games from prototype walkthrough dataMax Valentin Birk, Christoph Lürig, Regan L. Mandryk. 33-40 [doi]
- Measuring how game feel is influenced by the player avatar's acceleration and deceleration: using a 2D platformer to describe players' perception of controls in videogamesGustav Dahl, Martin Kraus. 41-46 [doi]
- Categorizing video game audio: an exploration of auditory-psychological effectsAndreas Westerberg, Henrik Schoenau-Fog. 47-54 [doi]
- Walkthrough and let's play: evaluating preservation methods for digital gamesNiklas Nylund. 55-62 [doi]
- Cultural persuasive affordances in advergaming design across cultures: a conceptual modelVanissa Wanick, Ashok Ranchhod, Gary Wills. 63-68 [doi]
- Using role-taking and behavioral mimicking in games to increase awareness on the bystander effectJosephine Soegaard Andersen, Henrik Schoenau-Fog. 69-72 [doi]
- In pursuit of evidence: a design and empirical study of a gamified online marketplaceBauke Buikstra, Rens Kortmann, Eric Klaassen, Laurens Rook, Alexander Verbraeck. 73-80 [doi]
- Affective contents of cross-cultural audiovisual experienceJose Cañas-Bajo, Piia M. H. Perälä, Johanna M. Silvennoinen, Pertti Saariluoma. 82-88 [doi]
- Skiing in a blended virtuality: an in-the-wild experimentAshley Colley, Jani Väyrynen, Jonna Häkkilä. 89-91 [doi]
- EgoFlecto: stimulating being calm and in control through self-reflection in the context of drivingSara Said Mosleh, Nele Schmidt, Tudor Teisanu, Andrés Lucero. 92-97 [doi]
- Hand-Held texting is less distracting than texting with the phone in a holder: anyway, don't do itTuomo Kujala, Hilkka Grahn, Niina Holmstedt. 98-105 [doi]
- Finding sustainability indicators for information system assessmentTobias Nyström, Moyen Mohammad Mustaquim. 106-113 [doi]
- Universal design as a cause of triggering innovation levels for sustainability-a deliberative conceptTobias Nyström, Moyen Mohammad Mustaquim. 114-121 [doi]
- Managing framing effects in persuasive design for sustainabilityTobias Nyström, Moyen Mohammad Mustaquim. 122-129 [doi]
- Designing for young people's ICT useMarianne Kinnula, Netta Iivari, Tuula Ijäs. 130-137 [doi]
- Associating event logs with ontologies for semantic process mining and analysisOssi Nykänen, Alejandro Rivero Rodriguez, Paolo Pileggi, Pekka A. Ranta, Meri Kailanto, Juho Koro. 138-143 [doi]
- Apperception as a multisensory process in material experienceJohanna M. Silvennoinen, Rebekah Rousi, Jussi P. P. Jokinen, Piia M. H. Perälä. 144-151 [doi]
- The heat is on: thermal input for immaterial interactionKarri T. Palovuori, Ismo Rakkolainen. 152-154 [doi]
- Psychophysiological responses to digital media: frontal EEG alpha asymmetry during newspaper reading on a tablet versus printDorina Rajanen, Mikko Salminen, Niklas Ravaja. 155-162 [doi]
- Emotional user experience and feeling of controlJussi P. P. Jokinen. 163-166 [doi]
- The evolving role of expectations in long-term user experienceSari Kujala, Talya Miron-Shatz. 167-174 [doi]
- The funcanny valley: a study of positive emotional reactions to strangenessMeeri Mäkäräinen, Jari Kätsyri, Klaus Förger, Tapio Takala. 175-181 [doi]
- Approach for investigating crowdfunding campaigns with platform data: case indiegogoJukka Huhtamäki, Lester Lasrado, Karan Menon, Hannu Kärkkäinen, Jari Jussila. 183-190 [doi]
- Visualising spatial web service growth across EuropeSampo Savolainen, Ilkka Rinne. 191-193 [doi]
- Enabling open software project management data with antipatternsPanos Fitsilis, Kyriakos Tilentzidis, Ilias Moustakas, Ioannis Stamelos, Dimitrios Settas. 194-200 [doi]
- Beyond open access: the changing culture of producing and disseminating scientific knowledgeHeidi Laine, Leo Lahti, Anne Lehto, Samuli Ollila, Markus Miettinen. 202-205 [doi]
- Beyond open access: tools and methods for open researchJenni Hyppölä, Jessica Parland-von Essen, Esa-Pekka Keskitalo. 206-209 [doi]
- Antroposeeni: a mixed reality gameMatti Luhtala, Tuomo Karvonen, Jyrki Pylväs, Aki Ala-kokko, Reina Magica, Yuko Takeda, Markku Turunen. 211-213 [doi]
- Social augmented reality appJana Pejoska. 215-216 [doi]