User Experience Design for Inexperienced Gamers: GAP - Game Approachability Principles

Heather Desurvire, Charlotte Wiberg. User Experience Design for Inexperienced Gamers: GAP - Game Approachability Principles. In Regina Bernhaupt, editor, Evaluating User Experience in Games - Concepts and Methods. Human-Computer Interaction Series, pages 131-147, Springer, 2010. [doi]

@incollection{DesurvireW10,
  title = {User Experience Design for Inexperienced Gamers: GAP - Game Approachability Principles},
  author = {Heather Desurvire and Charlotte Wiberg},
  year = {2010},
  doi = {10.1007/978-1-84882-963-3_8},
  url = {http://dx.doi.org/10.1007/978-1-84882-963-3_8},
  researchr = {https://researchr.org/publication/DesurvireW10},
  cites = {0},
  citedby = {0},
  pages = {131-147},
  booktitle = {Evaluating User Experience in Games - Concepts and Methods},
  editor = {Regina Bernhaupt},
  series = {Human-Computer Interaction Series},
  publisher = {Springer},
  isbn = {978-1-84882-962-6},
}