Heather Desurvire, Charlotte Wiberg. User Experience Design for Inexperienced Gamers: GAP - Game Approachability Principles. In Regina Bernhaupt, editor, Evaluating User Experience in Games - Concepts and Methods. Human-Computer Interaction Series, pages 131-147, Springer, 2010. [doi]
@incollection{DesurvireW10, title = {User Experience Design for Inexperienced Gamers: GAP - Game Approachability Principles}, author = {Heather Desurvire and Charlotte Wiberg}, year = {2010}, doi = {10.1007/978-1-84882-963-3_8}, url = {http://dx.doi.org/10.1007/978-1-84882-963-3_8}, researchr = {https://researchr.org/publication/DesurvireW10}, cites = {0}, citedby = {0}, pages = {131-147}, booktitle = {Evaluating User Experience in Games - Concepts and Methods}, editor = {Regina Bernhaupt}, series = {Human-Computer Interaction Series}, publisher = {Springer}, isbn = {978-1-84882-962-6}, }